The astronaut problem is an open problem in the field of rendezvous search. The premise is that two astronauts randomly land on a planet and want to find one another. Research explores what strategies accomplish this in the least expected time. To investigate this problem, we create a discrete model which takes place on the edges of the Platonic solids. Some baseline assumptions of the model are: (1) The agents can see all of the faces around them. (2) The agents travel along the edges from vertex to vertex and cannot jump. (3) The agents move at a rate of one edge length per unit time. We first explore an unbiased random walk strategy where the agents move in a random direction on each turn. We then explore multi-step strategies, which are...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
A classic "rendezvous search" problem is the "astronaut problem," in which two agents are placed on ...
We have found a formulation that improves upon the best values for rendezvous search on the complete...
Two players are placed on the integer lattice Z n (consisting of points in n-dimensional space with ...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
Two players are placed on the integer lattice Zn (consisting of points in n-dimensional space with a...
Two agents are placed randomly on nodes of a known graph. They are aware of their own position, up t...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
Two tokens are placed on vertices of a graph. At each time step, one token is chosen and is moved to...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
In multi-agent rendezvous it is naturally assumed that agents have a maximum speed of movement. In t...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
A classic "rendezvous search" problem is the "astronaut problem," in which two agents are placed on ...
We have found a formulation that improves upon the best values for rendezvous search on the complete...
Two players are placed on the integer lattice Z n (consisting of points in n-dimensional space with ...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
Two players are placed on the integer lattice Zn (consisting of points in n-dimensional space with a...
Two agents are placed randomly on nodes of a known graph. They are aware of their own position, up t...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
Two tokens are placed on vertices of a graph. At each time step, one token is chosen and is moved to...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
In multi-agent rendezvous it is naturally assumed that agents have a maximum speed of movement. In t...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...