Depth-Image-Based Rendering (DIBR) can synthesize a virtual view image from a set of multiview images andcorresponding depth maps. However, this requires an accurate depth map estimation that incurs a high compu-tational cost over several minutes per frame in DERS (MPEG-I’s Depth Estimation Reference Software) even byusing a high-class computer. LiDAR cameras can thus be an alternative solution to DERS in real-time DIBR ap-plications. We compare the quality of a low-cost LiDAR camera, the Intel Realsense LiDAR L515 calibrated andconfigured adequately, with DERS using MPEG-I’s Reference View Synthesizer (RVS). In IV-PSNR, the LiDARcamera reaches 32.2dB view synthesis quality with a 15cm camera baseline and 40.3dB with a 2cm baseline.Though...
This paper presents a method that jointly performs stereo matching and inter-view interpolation to o...
We present DurLAR, a high-fidelity 128-channel 3D LiDAR dataset with panoramic ambient (near infrare...
The use of depth (RGBD) cameras to reconstruct large outdoor environments is not feasible due to lig...
Depth-Image-Based Rendering (DIBR) can synthesize a virtual view image from a set of multiview image...
This chapter addresses the view synthesis of natural scenes in virtual reality (VR) using depth imag...
This thesis develops new algorithms to produce 3D content from a single camera. Today, amateurs can ...
International audienceWe aim to evaluate the depth map quality by the plenoptic 2.0 cameras for DIBR...
In the paper, two preprocessing methods for virtual view synthesis are presented. In the first appro...
Depth-image-based rendering (DIBR) is a view synthesis technique that generates virtual views by war...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
Depth-Image-Based Rendering (DIBR) is a fundamental technology in several 3D-related applications, s...
Novel view synthesis is required in many robotic applications, such as VR teleoperation and scene re...
Three Dimensional Television (3DTV) and Free Viewpoint Television (FTV) are emerging multimedia appl...
The depth information in a scene for a stereo image is used in many image analysis and 3D video proc...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
This paper presents a method that jointly performs stereo matching and inter-view interpolation to o...
We present DurLAR, a high-fidelity 128-channel 3D LiDAR dataset with panoramic ambient (near infrare...
The use of depth (RGBD) cameras to reconstruct large outdoor environments is not feasible due to lig...
Depth-Image-Based Rendering (DIBR) can synthesize a virtual view image from a set of multiview image...
This chapter addresses the view synthesis of natural scenes in virtual reality (VR) using depth imag...
This thesis develops new algorithms to produce 3D content from a single camera. Today, amateurs can ...
International audienceWe aim to evaluate the depth map quality by the plenoptic 2.0 cameras for DIBR...
In the paper, two preprocessing methods for virtual view synthesis are presented. In the first appro...
Depth-image-based rendering (DIBR) is a view synthesis technique that generates virtual views by war...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
Depth-Image-Based Rendering (DIBR) is a fundamental technology in several 3D-related applications, s...
Novel view synthesis is required in many robotic applications, such as VR teleoperation and scene re...
Three Dimensional Television (3DTV) and Free Viewpoint Television (FTV) are emerging multimedia appl...
The depth information in a scene for a stereo image is used in many image analysis and 3D video proc...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
This paper presents a method that jointly performs stereo matching and inter-view interpolation to o...
We present DurLAR, a high-fidelity 128-channel 3D LiDAR dataset with panoramic ambient (near infrare...
The use of depth (RGBD) cameras to reconstruct large outdoor environments is not feasible due to lig...