The release of consumer-grade virtual reality head-mounted displays contributed to the development of immersive applications that convey an illusion of being present in the virtual environment. This great potential of virtual reality is promising not only for the entertainment industry but also for education and health. However, the head-mounted display obstructs the players' view of the real environment, causing them to see neither the real environment nor their bodies or those of their teammates and opponents. Therefore, full-body motion reconstruction is essential to improve the sense of presence and interaction among users. Nevertheless, due to the lack of users' motion data, many popular virtual reality games focus solely on upper-bod...
Integration of whole body movements with virtual reality environments and computer games has many be...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
The release of consumer-grade virtual reality head-mounted displays contributed to the development o...
BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, an...
So far in my research studies with virtual reality I have focused on using body and hand motion trac...
International audienceAnimated virtual humans may rely on full-body tracking system to reproduce use...
This work addresses the creation of a development framework where application developers can create,...
Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/V...
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motio...
Over the last decade there has been growing recognition of the potential value of virtual reality an...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
This work presents the development of a full body sensor-based motion tracking system that functions...
active presence through the transparent performance of complex full-body actions in potentially comp...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Integration of whole body movements with virtual reality environments and computer games has many be...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
The release of consumer-grade virtual reality head-mounted displays contributed to the development o...
BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, an...
So far in my research studies with virtual reality I have focused on using body and hand motion trac...
International audienceAnimated virtual humans may rely on full-body tracking system to reproduce use...
This work addresses the creation of a development framework where application developers can create,...
Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/V...
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motio...
Over the last decade there has been growing recognition of the potential value of virtual reality an...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
This work presents the development of a full body sensor-based motion tracking system that functions...
active presence through the transparent performance of complex full-body actions in potentially comp...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Integration of whole body movements with virtual reality environments and computer games has many be...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...