In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes; receptive and productive language skills; and language socialization. The lack of multidisciplinary literature reviews between IDLE and language policy (LP) gives this study to open discussion on both areas. The urgency of this study is the high adoption of IDLE framework without considering LP where the reason for student’s engagement from MMORPG activities can be explained. This study aims to portray IDLE practitioner's activities in MMORPG from language management, beliefs, and practices. Foll...
This study investigates how MMORPGs influence the vocabulary of L2 learners through comparing the ex...
The relationship between digital game play and second language (L2) learning is a particularly trick...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
As information and communication technology (ICT) plays more important role in recent years, the use...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
This exploratory study investigates the linguistic and social interaction of four intermediate EFL l...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
Thesis (Ph.D.), Language and Literacy Education, Washington State UniversityThis ethnographic case s...
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining a...
This study investigates how MMORPGs influence the vocabulary of L2 learners through comparing the ex...
The relationship between digital game play and second language (L2) learning is a particularly trick...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
As information and communication technology (ICT) plays more important role in recent years, the use...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
This exploratory study investigates the linguistic and social interaction of four intermediate EFL l...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
Thesis (Ph.D.), Language and Literacy Education, Washington State UniversityThis ethnographic case s...
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining a...
This study investigates how MMORPGs influence the vocabulary of L2 learners through comparing the ex...
The relationship between digital game play and second language (L2) learning is a particularly trick...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...