Gestures augment speech by performing a variety of communicative functions in humans and virtual agents, and are often related to speech by complex semantic, rhetorical, prosodic, and affective elements. In this paper we briefly present an architecture for human-like gesturing in virtual agents that is designed to realize complex speech-to-gesture mappings by exploiting existing machine-learning based parsing tools and techniques to extract these functional elements from speech. We then deeply explore the rhetorical branch of this architecture, objectively assessing specifically whether existing rhetorical parsing techniques can classify gestures into classes with distinct movement properties. To do this, we take a corpus of spontaneously g...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
Abstract — Multi-modal speech and speaker modelling and recognition are widely accepted as vital asp...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program i...
Voß H, Kopp S. Augmented Co-Speech Gesture Generation: Including Form and Meaning Features to Guide ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
Proceedings of the NODALIDA 2009 workshop Multimodal Communication — from Human Behaviour to Comput...
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need...
There are many ways to say “Hello,” be it a wave, a nod, or a bow. We greet others not only with wor...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
Abstract — Multi-modal speech and speaker modelling and recognition are widely accepted as vital asp...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program i...
Voß H, Kopp S. Augmented Co-Speech Gesture Generation: Including Form and Meaning Features to Guide ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
Proceedings of the NODALIDA 2009 workshop Multimodal Communication — from Human Behaviour to Comput...
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need...
There are many ways to say “Hello,” be it a wave, a nod, or a bow. We greet others not only with wor...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
Abstract — Multi-modal speech and speaker modelling and recognition are widely accepted as vital asp...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...