EEG hyperscanning during multiuser gaming offers opportunities to study brain characteristics of social interaction under various paradigms. In this study, we aimed to characterise neural signatures and phase-based functional connectivity patterns of gaming strategies during collaborative and competitive alpha neurofeedback games. Twenty pairs of participants with no close relationship took part in three sessions of collaborative or competitive multiuser neurofeedback (NF), with identical graphical user interface, using Relative Alpha (RA) power as a control signal. Collaborating dyads had to keep their RA within 5% of each other for the team to be awarded a point, while members of competitive dyads scored points if their RA was 10% above t...
Cooperation and competition are two basic modes of social cognition that necessitate monitoring of b...
A major limitation of the approaches used in most of the studies performed so far for the characteri...
We conjecture that the thought processes used to solve dominant strategy games and mixed strategy ga...
EEG hyperscanning during multiuser gaming offers opportunities to study brain characteristics of soc...
The growing interest in BCI gaming has initiated the possibility of multi-user BCI games, which requ...
Objective: to characterize the direction within and between brain connectivity in winning and losi...
Abstract Collaboration between two individuals is thought to be associated with the synchrony of two...
Abstract Background Social behavior and interactions pervasively shape and influence our lives and r...
In this paper we show how the possibility of recording simultaneously the cerebral neuroelectric act...
In this paper we show how the possibility of recording simultaneously the cerebral neuroelectric act...
Cooperation behavior is a core question of study on social neuroscience. In the present study, inter...
Interpersonal interaction is the essence of human social behavior. However, conventional neuroimagin...
International audienceInter-brain synchronization during joint actions is a core question in social ...
Inter-brain synchronization during social interaction has been linked with several positive phenomen...
Background: Online gaming is a complex and competitive activity. However, little attention has been ...
Cooperation and competition are two basic modes of social cognition that necessitate monitoring of b...
A major limitation of the approaches used in most of the studies performed so far for the characteri...
We conjecture that the thought processes used to solve dominant strategy games and mixed strategy ga...
EEG hyperscanning during multiuser gaming offers opportunities to study brain characteristics of soc...
The growing interest in BCI gaming has initiated the possibility of multi-user BCI games, which requ...
Objective: to characterize the direction within and between brain connectivity in winning and losi...
Abstract Collaboration between two individuals is thought to be associated with the synchrony of two...
Abstract Background Social behavior and interactions pervasively shape and influence our lives and r...
In this paper we show how the possibility of recording simultaneously the cerebral neuroelectric act...
In this paper we show how the possibility of recording simultaneously the cerebral neuroelectric act...
Cooperation behavior is a core question of study on social neuroscience. In the present study, inter...
Interpersonal interaction is the essence of human social behavior. However, conventional neuroimagin...
International audienceInter-brain synchronization during joint actions is a core question in social ...
Inter-brain synchronization during social interaction has been linked with several positive phenomen...
Background: Online gaming is a complex and competitive activity. However, little attention has been ...
Cooperation and competition are two basic modes of social cognition that necessitate monitoring of b...
A major limitation of the approaches used in most of the studies performed so far for the characteri...
We conjecture that the thought processes used to solve dominant strategy games and mixed strategy ga...