none4noWhen the COVID-19 pandemic caused all Italian schools to close in March 2020, four classes of an Italian primary schools were busy creating Scratch projects aiming at a final event at the end of the school year. As all teaching activities moved online, teaching time was reduced in order to maintain students’ daily computer hours to an acceptable level. In this context, the students were offered the opportunity to continue their project on a voluntary basis, giving them the possibility to regularly meet their peers and work collaboratively. Activities were reorganized to adapt them to the online environment, weekly meetings were devoted to the discussion of the ongoing activities and problem resolution, while programming was au...
The disruption caused by the Covid-19 pandemic generated an unprecedented situation, in which digita...
As in many countries worldwide, as part of the consequences of the COVID-19 pandemic lockdown, all s...
This workshop will be a collaborative, co-created discussion on the use of digital tools for student...
When the COVID-19 pandemic caused all Italian schools to close in March 2020, four classes of an It...
In Spring 2020, the COVID-19 health emergency caused all Italian schools to close from March to the ...
The project La Gazzetta Olimpica is part of the more general context of distance learning activitie...
The COVID-19 pandemic caused abrupt and profound changes to teaching and learning. The present study...
Collaborative learning activities have become a common practice in current university studies due to...
The measures put in place to stop the spread of the Covid-19 have had a major impact on the organiza...
3siThe authors present a case study, where digital technologies were implemented for online educatio...
The present article provides an in-depth look at the strategies and practices developed by a cohort ...
This paper investigated the effect of online Scratch activities on college students’ computational a...
This paper reports on the results of a teacher training course on Coding and Educational Robotics an...
This chapter explores kindergarten children’s use of specific online applications such as WhatsApp a...
: The disruption caused by the Covid-19 pandemic generated an unprecedented situation, in which digi...
The disruption caused by the Covid-19 pandemic generated an unprecedented situation, in which digita...
As in many countries worldwide, as part of the consequences of the COVID-19 pandemic lockdown, all s...
This workshop will be a collaborative, co-created discussion on the use of digital tools for student...
When the COVID-19 pandemic caused all Italian schools to close in March 2020, four classes of an It...
In Spring 2020, the COVID-19 health emergency caused all Italian schools to close from March to the ...
The project La Gazzetta Olimpica is part of the more general context of distance learning activitie...
The COVID-19 pandemic caused abrupt and profound changes to teaching and learning. The present study...
Collaborative learning activities have become a common practice in current university studies due to...
The measures put in place to stop the spread of the Covid-19 have had a major impact on the organiza...
3siThe authors present a case study, where digital technologies were implemented for online educatio...
The present article provides an in-depth look at the strategies and practices developed by a cohort ...
This paper investigated the effect of online Scratch activities on college students’ computational a...
This paper reports on the results of a teacher training course on Coding and Educational Robotics an...
This chapter explores kindergarten children’s use of specific online applications such as WhatsApp a...
: The disruption caused by the Covid-19 pandemic generated an unprecedented situation, in which digi...
The disruption caused by the Covid-19 pandemic generated an unprecedented situation, in which digita...
As in many countries worldwide, as part of the consequences of the COVID-19 pandemic lockdown, all s...
This workshop will be a collaborative, co-created discussion on the use of digital tools for student...