Adolescents are significantly overrepresented in traffic accidents. In fact, traffic accidents are the most frequent cause of death among them. Therefore, the overall purpose of this research project is to contribute in the strive towards a transport system with no lost lives. More specifically, it aims explore how technology can persuade adolescents to avoid risky behavior in traffic. Additionally, to obtain some guidelines for how such technology should be designed. Three different medias were evaluated to accomplish these goals: an Oculus Rift simulation of a traffic accident (created particularly for this research project), a traffic safety campaign video, and an educational computer game called Real Life Auto. Two experiments were cond...
To reduce serious crashes, contemporary research leverages opportunities provided by technology. A p...
Virtual Reality (VR) technologies are widely employed to investigate human behavior in dangerous sit...
Young drivers are early technology adopters. Rapid developments in consumer-oriented technologies (C...
Educational programs are the most common type of intervention to reduce risky driving behavior. Thei...
Educational programs are the most common type of intervention to reduce risky driving behavior. Thei...
Abstract – Traffic accident has become number 3 of children death cause in the world according to WH...
Driving under the influence (DUI) increases the risk of crashes. Emerging technologies, such as virt...
Human beings face the matter of transportation and mobility from their early childhood, as vulnerabl...
Driving under the influence (DUI) increases the risk of crashes. Emerging technologies, such as virt...
Although persuasive technologies have effectively influenced road drivers' behavior change, the use ...
This article reports on a study of the use of a virtual reality (VR) driving simulator. The study wa...
While motivation affects safety-related decision-making and human reliability, technologies to promo...
Although persuasive technologies have effectively influenced road drivers’ behavior change, the use ...
Pervasive games are a new gender of games that is gaining popularity in recent years.The potential o...
Many studies have shown that no matter what is done to try to get drivers to improve their driving b...
To reduce serious crashes, contemporary research leverages opportunities provided by technology. A p...
Virtual Reality (VR) technologies are widely employed to investigate human behavior in dangerous sit...
Young drivers are early technology adopters. Rapid developments in consumer-oriented technologies (C...
Educational programs are the most common type of intervention to reduce risky driving behavior. Thei...
Educational programs are the most common type of intervention to reduce risky driving behavior. Thei...
Abstract – Traffic accident has become number 3 of children death cause in the world according to WH...
Driving under the influence (DUI) increases the risk of crashes. Emerging technologies, such as virt...
Human beings face the matter of transportation and mobility from their early childhood, as vulnerabl...
Driving under the influence (DUI) increases the risk of crashes. Emerging technologies, such as virt...
Although persuasive technologies have effectively influenced road drivers' behavior change, the use ...
This article reports on a study of the use of a virtual reality (VR) driving simulator. The study wa...
While motivation affects safety-related decision-making and human reliability, technologies to promo...
Although persuasive technologies have effectively influenced road drivers’ behavior change, the use ...
Pervasive games are a new gender of games that is gaining popularity in recent years.The potential o...
Many studies have shown that no matter what is done to try to get drivers to improve their driving b...
To reduce serious crashes, contemporary research leverages opportunities provided by technology. A p...
Virtual Reality (VR) technologies are widely employed to investigate human behavior in dangerous sit...
Young drivers are early technology adopters. Rapid developments in consumer-oriented technologies (C...