Many systems have been developed over the years with aim to motivate physical activity and behavioural change. The process is complex, and is often necessary to implement several strategies. Integrating the user's social context could increase motivation, and is a common approach for adding an extra incentive to exercise. This thesis investigates how theories about social interaction has enforced systems for motivating exercises. A recurring feature for social applications, are some variation of collective exercise. Collective exercise in real life yields many advantages compared to exercising alone, and could therefore be an important asset. Most systems with a collective exercise approach, is mainly based on the activity being performed ...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
Abstract This work studied motivational features in a mobile application for physiotherapy related ...
Numerous applications have been developed using gamification in the field of health and well-being t...
Many researchers from different scientific fields are developing new strategies to foster individual...
Previous research has suggested that social and competitive interaction over online social networkin...
The current research guidelines of the European community suggest the importance of the development...
Mobile fitness applications have seen a significant growth to promote more active lifestyles by foll...
Context: Only 32 % of the Norwegian population meet the recommended levels of physical activity. Th...
Powerful behaviour change programmes can be developed through a combination of very simple, accessib...
The number of communication technologies and devices from which users can access information has rap...
Individuals are increasingly using novel fitness technologies, such as running applications (apps), ...
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity....
Thesis (Ph.D.)--University of Washington, 2022Physical activity provides wide-ranging physical and m...
The pervasiveness, broad reach, and processing capabilities of consumer technologies, including the ...
The rising popularity of physical activity tracking devices and online social networks has seen them...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
Abstract This work studied motivational features in a mobile application for physiotherapy related ...
Numerous applications have been developed using gamification in the field of health and well-being t...
Many researchers from different scientific fields are developing new strategies to foster individual...
Previous research has suggested that social and competitive interaction over online social networkin...
The current research guidelines of the European community suggest the importance of the development...
Mobile fitness applications have seen a significant growth to promote more active lifestyles by foll...
Context: Only 32 % of the Norwegian population meet the recommended levels of physical activity. Th...
Powerful behaviour change programmes can be developed through a combination of very simple, accessib...
The number of communication technologies and devices from which users can access information has rap...
Individuals are increasingly using novel fitness technologies, such as running applications (apps), ...
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity....
Thesis (Ph.D.)--University of Washington, 2022Physical activity provides wide-ranging physical and m...
The pervasiveness, broad reach, and processing capabilities of consumer technologies, including the ...
The rising popularity of physical activity tracking devices and online social networks has seen them...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
Abstract This work studied motivational features in a mobile application for physiotherapy related ...
Numerous applications have been developed using gamification in the field of health and well-being t...