Snow is a physical phenomenon that is hard to simulate due to the wide range of behaviors that can be found. Snow avalanches are of interest due to their complex physical properties and because they can have a very high cost, both in terms of economic impact and lives lost. In this thesis, we investigate the possibility of using fluid dynamics to model snow avalanches at real-time speeds. Real-time simulations allow for interactivity which again may accelerate the speed of development processes. It also allows for the simulations to be used as an interactive educational tool.Although modern GPUs (Graphics Processing Units) are primarily designed to accelerate graphics calculations in computer games, their computational power can now also be...
Background: The video game industry has yet to achieve a physically-based real-time avalanche simula...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
We present a parallel framework for simulating incompressible fluids with predictive-corrective inco...
Snow is a physical phenomenon that is hard to simulate due to the wide range of behaviors that can b...
The main focus of this thesis was the simulation of a powder-snow avalanche flow. The simulation wer...
This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our meth...
Animating realistic-looking snow is a complex and computationally expensive task, and achieving it i...
This paper presents an approach for the modeling and simulation of a flowing snow avalanche, which i...
A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. ...
ABSTRACT: Simulating snow avalanche flow with numerical models and digital elevation model (DEM) dat...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Over the last decade the NTNU Heterogenous Computing Labratory (HPC-Lab) at the Norwegian University...
Taking advantage of the raw processing power offered by today's graphic processing units (GPUs) has ...
Graphics processing unit (GPU) accelerated supercomputers have proved to be very powerful and energy...
Using computer generated imaging is becoming more and more popular in areas such as computer gaming,...
Background: The video game industry has yet to achieve a physically-based real-time avalanche simula...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
We present a parallel framework for simulating incompressible fluids with predictive-corrective inco...
Snow is a physical phenomenon that is hard to simulate due to the wide range of behaviors that can b...
The main focus of this thesis was the simulation of a powder-snow avalanche flow. The simulation wer...
This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our meth...
Animating realistic-looking snow is a complex and computationally expensive task, and achieving it i...
This paper presents an approach for the modeling and simulation of a flowing snow avalanche, which i...
A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. ...
ABSTRACT: Simulating snow avalanche flow with numerical models and digital elevation model (DEM) dat...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Over the last decade the NTNU Heterogenous Computing Labratory (HPC-Lab) at the Norwegian University...
Taking advantage of the raw processing power offered by today's graphic processing units (GPUs) has ...
Graphics processing unit (GPU) accelerated supercomputers have proved to be very powerful and energy...
Using computer generated imaging is becoming more and more popular in areas such as computer gaming,...
Background: The video game industry has yet to achieve a physically-based real-time avalanche simula...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
We present a parallel framework for simulating incompressible fluids with predictive-corrective inco...