More than 60 years ago, the first video games started appearing, and game controllers followed. Since then, the video and computer games market has become one of the largest entertainment industries in the world. Millions of dollars are spent on research and development of new game controllers, and the most popular ones have followed a similar design over the past two decades. This report studies non-conventional gaming controllers and how they might be used in creative ways to create new gaming experiences. The first part of this study explores different game controllers, their evolutions, and their parallels. It aims to explore innovative ways for a non-controller device to be used as a game controller. Frameworks for game enjoyment are ...
Senzeband is a neuroband, an electroencephalogram (EEG) measuring device which measures different ki...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
A technical summary is presented of work in progress that aims to develop an applied educational gam...
This paper will investigate a variety of alternate controllers that are making an impact in interact...
Natural, wearable game controllers explores how people interact with games and their potential uses....
Gaming experience refers to the players’ overall experience when playing agame. Both game and contro...
This project is a study into exergames (exercise games) and how to design and implement an exergame ...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
Video and computer games controls and controllers have gone through a large amount of change recentl...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
The academic literature for sonic media and gaming is – too frequently – separated by method, politi...
Recently there has been increased interest in new and novel controllers for computer games. The Guit...
In this thesis I have presented the issue of not exploiting the possibilities different technologies...
National audienceThis paper is a survey of the process and technology used in sound design for video...
Senzeband is a neuroband, an electroencephalogram (EEG) measuring device which measures different ki...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
A technical summary is presented of work in progress that aims to develop an applied educational gam...
This paper will investigate a variety of alternate controllers that are making an impact in interact...
Natural, wearable game controllers explores how people interact with games and their potential uses....
Gaming experience refers to the players’ overall experience when playing agame. Both game and contro...
This project is a study into exergames (exercise games) and how to design and implement an exergame ...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
Video and computer games controls and controllers have gone through a large amount of change recentl...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
The academic literature for sonic media and gaming is – too frequently – separated by method, politi...
Recently there has been increased interest in new and novel controllers for computer games. The Guit...
In this thesis I have presented the issue of not exploiting the possibilities different technologies...
National audienceThis paper is a survey of the process and technology used in sound design for video...
Senzeband is a neuroband, an electroencephalogram (EEG) measuring device which measures different ki...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
A technical summary is presented of work in progress that aims to develop an applied educational gam...