Educators in classrooms all over the world are focused on integrating and utilizing new technologies that can help with the challenge of unmotivated students. At the same time, digital games have the ability to engage children and adults in complex problem solving and creative activities with high motivation for long periods of time. What happens when these worlds collide in a gamified learning environment? The aim of this study was to answer the research question How does gamification affect students' experienced learning environment? More specifically, I wanted to find out more about what characterizes the gamified learning environment created by the Heimdall's Quest system, and to what extent commercial gaming experience can be signi...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Recently, learning environments have transformed from traditional, lecture-based learning environmen...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Over the past few years the application of educational technology in the classroom setting has been ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Recently, learning environments have transformed from traditional, lecture-based learning environmen...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Over the past few years the application of educational technology in the classroom setting has been ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Recently, learning environments have transformed from traditional, lecture-based learning environmen...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...