Virtual reality has in recent years become exceedingly popular since devices of high enough quality have become available at an affordable price, starting with the Oculus Rift in 2016. This thesis explores how virtual reality can be used to teach complex concepts for educational purposes. Specifically, it explores how virtual reality can be used in the course TDT4120 - Algorithms and Data Structures at NTNU to teach students the algorithms presented in there. This was done by implementing a virtual reality application in the Unity game engine. The application tries to teach the students three different sorting algorithms - bubble sort, insertion sort and quicksort - by interacting with an array of boxes. Several helper functionalities wer...
Education in the field of computer graphics is attractive, but the necessity of strong theoretical b...
Improving educational experiences is one of the major concerns of educational institutes around the ...
The main objective of this paper is to improvise the VR framework in the field of education in which...
(Excerpt) Could the introduction of visualization and interactive elements in a fully immersive vir...
Computational thinking (CT) has become an essential skill nowadays. For young students, CT competenc...
This qualitative thesis work investigates in which way an immersive, embodied and interactive compu...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Learning science concepts are very often challenging, especially when complex concepts are involved....
Computer Organisation and Architecture is a core subject in Computing Science (CS) in Higher Educati...
The Data Structure subject is an essential Computer Science subject. Sorting algorithms are importan...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
In education field, applications of Virtual Reality (VR) technology is designed to fulfill of traini...
Pembelajaran konvensional yang tidak mendukung peran siswa dalam pembelajaran mengakibatkan penuruna...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...
Education in the field of computer graphics is attractive, but the necessity of strong theoretical b...
Improving educational experiences is one of the major concerns of educational institutes around the ...
The main objective of this paper is to improvise the VR framework in the field of education in which...
(Excerpt) Could the introduction of visualization and interactive elements in a fully immersive vir...
Computational thinking (CT) has become an essential skill nowadays. For young students, CT competenc...
This qualitative thesis work investigates in which way an immersive, embodied and interactive compu...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Learning science concepts are very often challenging, especially when complex concepts are involved....
Computer Organisation and Architecture is a core subject in Computing Science (CS) in Higher Educati...
The Data Structure subject is an essential Computer Science subject. Sorting algorithms are importan...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
In education field, applications of Virtual Reality (VR) technology is designed to fulfill of traini...
Pembelajaran konvensional yang tidak mendukung peran siswa dalam pembelajaran mengakibatkan penuruna...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...
Education in the field of computer graphics is attractive, but the necessity of strong theoretical b...
Improving educational experiences is one of the major concerns of educational institutes around the ...
The main objective of this paper is to improvise the VR framework in the field of education in which...