Video games have become more and more advanced, yet their artificial intelli-gence components are often a source of criticism. Even though academic AI hascome very far, it is rarely seen in video games due to computational complexity.Video games usually use most of their computation time on graphics and physics,and since they require quick response times, the AI is left with scarce resources touse advanced techniques. This project examines the use of case-based reasoningand multi-agent cooperation to improve the existing AI in a commercial videogame. The game is called Heroes of Newerth and is developed by S2Games. Wefocus on making group decisions in this real-time environment which is partiallyobservable. We also use case-based reasoning ...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
This paper discusses the research and creation of the case based reasoning system JuKeCB, a system w...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...
This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial I...
Game development, which was primarily driven by the desire to achieve realistic graphics, is now tur...
Abstract—Over the years, there have been numerous successful applications of artificial intelligence...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
In commercial video games and simulations, non-player characters are capable of quite complex behavi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcom...
In this paper, we present an agent which uses case-based reasoning to play the real-time strategy ga...
Making efficient AI models for games with imperfect information can be a particular challenge. Consi...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
This paper discusses the research and creation of the case based reasoning system JuKeCB, a system w...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...
This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial I...
Game development, which was primarily driven by the desire to achieve realistic graphics, is now tur...
Abstract—Over the years, there have been numerous successful applications of artificial intelligence...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
In commercial video games and simulations, non-player characters are capable of quite complex behavi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcom...
In this paper, we present an agent which uses case-based reasoning to play the real-time strategy ga...
Making efficient AI models for games with imperfect information can be a particular challenge. Consi...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
This paper discusses the research and creation of the case based reasoning system JuKeCB, a system w...