In the recent years there have been a number of video game streaming platforms emerging on the market. Cloud gaming services like OnLive and PlayStation Now may ultimately prove successful in tapping the Internet to deliver instant streaming video games. However, there has been a limited research on these platforms, especially focusing on the end user preferences. In this thesis, preferences of different gamer groups (hardcore and casual) are studied in order to identify possible development directions for such services. A test has been designed and performed with users from the different groups. The commercial PC-based service OnLive has been used for testing the user experience and user acceptance of cloud gaming. A custom public game t...
This work project aims to identify factors that have an impact on customer adoption of...
Gamers may enjoy high-quality gaming experiences anywhere and at any time. Since the late 2000s, clo...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
In recent years, there has been an increased number of people that are engaged in gaming - a phenome...
Cloud computing is a set of technologies that provide efficient and effective usage of information t...
Online content providers who use the Internet to distribute content experience an extremely competit...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
The cloud gaming service (e.g., Google Stadia) is an emerging business that delivers game screen as ...
Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of onl...
In recent years, cloud gaming has become a popular research topic and has claimed many benefits in t...
Offering games in the cloud is something being realised by many operations, but still there are dive...
In 2010 OnLive launched the world’s first commercial cloud-gaming-service. Ever since, cloud-gaming...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
Objectives The main objectives of this study were to review the technological specifications, ec...
Abstract—With the evolution of mobile devices and networks, and the growing trend of mobile Internet...
This work project aims to identify factors that have an impact on customer adoption of...
Gamers may enjoy high-quality gaming experiences anywhere and at any time. Since the late 2000s, clo...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
In recent years, there has been an increased number of people that are engaged in gaming - a phenome...
Cloud computing is a set of technologies that provide efficient and effective usage of information t...
Online content providers who use the Internet to distribute content experience an extremely competit...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
The cloud gaming service (e.g., Google Stadia) is an emerging business that delivers game screen as ...
Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of onl...
In recent years, cloud gaming has become a popular research topic and has claimed many benefits in t...
Offering games in the cloud is something being realised by many operations, but still there are dive...
In 2010 OnLive launched the world’s first commercial cloud-gaming-service. Ever since, cloud-gaming...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
Objectives The main objectives of this study were to review the technological specifications, ec...
Abstract—With the evolution of mobile devices and networks, and the growing trend of mobile Internet...
This work project aims to identify factors that have an impact on customer adoption of...
Gamers may enjoy high-quality gaming experiences anywhere and at any time. Since the late 2000s, clo...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...