This thesis builds upon concepts of the ‘future imaginary’ as a methodology to consider how digital media can be designed to strengthen human relationships to place as exemplified in the research-creation development of an original Indigenous, Tuscarora video game. The process of developing the video game is examined to discuss how Tuscarora ways of knowing, as a Nation of the Haudenosaunee Confederacy, inform the game making process and adapt the future imaginary to strategize an accountable methodology to create game design that reflects Indigenous knowledge, practice, and place-based teachings. Based in Tuscarora territory, Niagara Falls, this game and thesis seeks to exemplify to other Indigenous nations an accountable strategy to devel...
In an effort to address the lack of Metis culture in the entertainment industry, I researched a way ...
Theoretical thesis.Bibliography: pages 54-59.Chapter 1. Introduction -- Chapter 2.Cultural mapping -...
In this paper, we present an example of culturally-responsive making in the context of developing lo...
This dissertation applies Native American studies, media studies, and game studies to address the hi...
Indigenous peoples have had a rich tradition of utilizing digital media to tell their stories in new...
Social impact games are on the rise as a means of encouraging social change through gameplay. This d...
Gee (2007) argues that video games can lead to deep intellectual engagement in a highly motivating c...
Using intellectual property law and video games made by, for, and with Indigenous communities, this ...
2015-07-10This dissertation is a combination of a transmedia alternate reality game, called The Resi...
This thesis explores the many ways indigenous religion is articulated, performed and translated in t...
In "That The People Might Live" (1997), Cherokee scholar Jace Weaver coins the neologism “communitis...
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling....
This chapter describes an educational intervention to introduce and develop design thinking skills w...
This paper discusses the relationships between contemporary indigenous games and those played histor...
This practice-based research project explores the possibility and benefits of using virtual reality ...
In an effort to address the lack of Metis culture in the entertainment industry, I researched a way ...
Theoretical thesis.Bibliography: pages 54-59.Chapter 1. Introduction -- Chapter 2.Cultural mapping -...
In this paper, we present an example of culturally-responsive making in the context of developing lo...
This dissertation applies Native American studies, media studies, and game studies to address the hi...
Indigenous peoples have had a rich tradition of utilizing digital media to tell their stories in new...
Social impact games are on the rise as a means of encouraging social change through gameplay. This d...
Gee (2007) argues that video games can lead to deep intellectual engagement in a highly motivating c...
Using intellectual property law and video games made by, for, and with Indigenous communities, this ...
2015-07-10This dissertation is a combination of a transmedia alternate reality game, called The Resi...
This thesis explores the many ways indigenous religion is articulated, performed and translated in t...
In "That The People Might Live" (1997), Cherokee scholar Jace Weaver coins the neologism “communitis...
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling....
This chapter describes an educational intervention to introduce and develop design thinking skills w...
This paper discusses the relationships between contemporary indigenous games and those played histor...
This practice-based research project explores the possibility and benefits of using virtual reality ...
In an effort to address the lack of Metis culture in the entertainment industry, I researched a way ...
Theoretical thesis.Bibliography: pages 54-59.Chapter 1. Introduction -- Chapter 2.Cultural mapping -...
In this paper, we present an example of culturally-responsive making in the context of developing lo...