Estimating material properties and modeling the appearance of an object under varying illumination conditions is a complex process. In this thesis, we address the problem by proposing a novel framework to re-illuminate scenes by recovering the reflectance properties. Uniquely, following a divide-and-conquer approach, we recast the problem into its two constituent sub-problems. In the first sub-problem, we have developed a synthetic dataset of spheres with realistic materials. The dataset has a wide range of material properties, rendered from varying viewpoints and under fixed directional light. Images from the dataset are further processed and used as reflectance maps used during the training process of the network. In the second sub-...
How we perceive property of surfaces with distinct geometry and reflectance under various illuminati...
Material recognition plays an important role for a machine to understand and interact with the world...
Physics-based vision explores computer vision and graphics problems by applying methods based upon p...
In this paper we are extracting surface reflectance and natural environmental illumination from a re...
Creating realistic computer generated imagery is essential for modern movies and video games. Recrea...
In this paper, we present a method that estimates reflectance and illumination information from a si...
—In this paper, we present a method that estimates reflectance and illumination information from a s...
International audienceTexture, highlights, and shading are some of many visual cues that allow human...
Undoing the image formation process and therefore de-composing appearance into its intrinsic propert...
In this thesis, we address the problem of estimating spatially varying bidirectional reflectance dis...
Rematas K., Ritschel T., Fritz M., Gavves E., Tuytelaars T., ''Deep reflectance maps'', 29th IEEE co...
Scene relighting and estimating illumination of a real scene for insertion of virtual objects in a m...
International audienceThe movie and video game industries have adopted photogrammetry as a way to cr...
Recovering natural illumination from a single Low-Dynamic Range (LDR) image is a challenging task. T...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
How we perceive property of surfaces with distinct geometry and reflectance under various illuminati...
Material recognition plays an important role for a machine to understand and interact with the world...
Physics-based vision explores computer vision and graphics problems by applying methods based upon p...
In this paper we are extracting surface reflectance and natural environmental illumination from a re...
Creating realistic computer generated imagery is essential for modern movies and video games. Recrea...
In this paper, we present a method that estimates reflectance and illumination information from a si...
—In this paper, we present a method that estimates reflectance and illumination information from a s...
International audienceTexture, highlights, and shading are some of many visual cues that allow human...
Undoing the image formation process and therefore de-composing appearance into its intrinsic propert...
In this thesis, we address the problem of estimating spatially varying bidirectional reflectance dis...
Rematas K., Ritschel T., Fritz M., Gavves E., Tuytelaars T., ''Deep reflectance maps'', 29th IEEE co...
Scene relighting and estimating illumination of a real scene for insertion of virtual objects in a m...
International audienceThe movie and video game industries have adopted photogrammetry as a way to cr...
Recovering natural illumination from a single Low-Dynamic Range (LDR) image is a challenging task. T...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
How we perceive property of surfaces with distinct geometry and reflectance under various illuminati...
Material recognition plays an important role for a machine to understand and interact with the world...
Physics-based vision explores computer vision and graphics problems by applying methods based upon p...