We identify problems regarding teaching in higher education, particularly in computing subjects: short attention spans; lack of focus on cutting-edge topics; lack of attention to relevant issues for students; and disconnect from research. We propose that co-organising hackathons with students can assist in addressing these issues. We present a literature review, our experience in organising three hackathons and the resulting feedback gathered from participants. Based on that experience, and in articulation with related literature, we suggest best practices for organising these events. We also discuss applicability to other fields beyond computing
This research analyses hackathons which are collaborative innovation making by using technology even...
Hackathons bring developers, artists and designers together around a shared challenge: ideate, plan ...
Developing a workforce with applied skills in the high-performance computing (HPC) field has highlig...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
Hackathons are fast-paced events where competitors work in teams to go from an idea to working softw...
Hackathons are a worldwide phenomenon, with both industry and educators considering the opportunitie...
Hackathons are techno-creative events during which participants get together in a physical location....
Our world's complex challenges increase the need for those entering STEAM (Science, Technology, Engi...
Motivation: Code camps and hackathons been used in education for almost two decades. These approache...
Hackathons were once industry-specific programming sprints to get overdue features and applications ...
Hackathons are time-bound, competitive coding contests that are often judged for prizes. Their name ...
This research paper details the growth of an informal experiential learning program around hackathon...
Hackathons have become a popular tool for bringing people together to imagine new possibilities for ...
Education-related hackathons provide a dynamic and participatory method of teaching where students t...
Experiential group-based workshops can be complex when they are run to scale. Though educators may a...
This research analyses hackathons which are collaborative innovation making by using technology even...
Hackathons bring developers, artists and designers together around a shared challenge: ideate, plan ...
Developing a workforce with applied skills in the high-performance computing (HPC) field has highlig...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
Hackathons are fast-paced events where competitors work in teams to go from an idea to working softw...
Hackathons are a worldwide phenomenon, with both industry and educators considering the opportunitie...
Hackathons are techno-creative events during which participants get together in a physical location....
Our world's complex challenges increase the need for those entering STEAM (Science, Technology, Engi...
Motivation: Code camps and hackathons been used in education for almost two decades. These approache...
Hackathons were once industry-specific programming sprints to get overdue features and applications ...
Hackathons are time-bound, competitive coding contests that are often judged for prizes. Their name ...
This research paper details the growth of an informal experiential learning program around hackathon...
Hackathons have become a popular tool for bringing people together to imagine new possibilities for ...
Education-related hackathons provide a dynamic and participatory method of teaching where students t...
Experiential group-based workshops can be complex when they are run to scale. Though educators may a...
This research analyses hackathons which are collaborative innovation making by using technology even...
Hackathons bring developers, artists and designers together around a shared challenge: ideate, plan ...
Developing a workforce with applied skills in the high-performance computing (HPC) field has highlig...