This thesis introduces a methodology and workflow I developed to visualize smoothed hydrodynamic particle based simulations for the research paper ’Thin-Film Smoothed Particle Hydrodynamics Fluid’ (2021), that I co-authored. I introduce a physically based rendering model which allows point cloud simulation data representing thin film fluids and bubbles to be rendered in a photorealistic manner. This includes simulating the optic phenomenon of thin-film interference and rendering the resulting iridescent patterns. The key to the model lies in the implementation of a physically based surface shader that accounts for the interference of infinitely many internally reflected rays in its bidirectional surface scattering function. By simulating th...
We present a method for including the visual effect of bubbles in a computer graphics fluid simulati...
Computational uid dynamics can be used to reproduce the complex motion of fluids for use in computer...
When we perform particle-based water simulation, water particles are often increased dramatically be...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Generating natural phenomena in a virtual world has a number of practical applications. Thanks to th...
In this thesis, we introduce a Moving Eulerian-Lagrangian Particle (MELP) method, a mesh-free method...
This dissertation deals with the simulation of dispersed multiphase flow. The particle-particle and ...
In this thesis the existing methods for realistic visualization of uids in real-time are reviewed...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
This thesis presents a method for simulating fluids on a view dependent grid structure to exploit l...
This paper proposes a real-time fluid rendering method based on the screen space rendering scheme fo...
This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational f...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
CNPqFluid simulation using meshless methods has increasingly become a robust way to solve mechanics ...
We propose a method of fluid simulation where boundary conditions are designed in such a way that fl...
We present a method for including the visual effect of bubbles in a computer graphics fluid simulati...
Computational uid dynamics can be used to reproduce the complex motion of fluids for use in computer...
When we perform particle-based water simulation, water particles are often increased dramatically be...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Generating natural phenomena in a virtual world has a number of practical applications. Thanks to th...
In this thesis, we introduce a Moving Eulerian-Lagrangian Particle (MELP) method, a mesh-free method...
This dissertation deals with the simulation of dispersed multiphase flow. The particle-particle and ...
In this thesis the existing methods for realistic visualization of uids in real-time are reviewed...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
This thesis presents a method for simulating fluids on a view dependent grid structure to exploit l...
This paper proposes a real-time fluid rendering method based on the screen space rendering scheme fo...
This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational f...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
CNPqFluid simulation using meshless methods has increasingly become a robust way to solve mechanics ...
We propose a method of fluid simulation where boundary conditions are designed in such a way that fl...
We present a method for including the visual effect of bubbles in a computer graphics fluid simulati...
Computational uid dynamics can be used to reproduce the complex motion of fluids for use in computer...
When we perform particle-based water simulation, water particles are often increased dramatically be...