The application of mobile learning or m-learning had been applied priviously to the world including in the Western and Asian countries. In Malaysia, especially in the Faculty of Technical and Vocational Education (FPTV), the application of Information and Communication Technology (ICT) is an important aspect of teaching and learning (PnP). Therefore, a game-based Android m-learning application for the Basic graphics course has been developed. Accordingly, the gameplay and functionality of the game-based Android m-learning game for the Basic graphics course has been conducted. A set of questionnaire forms was used as an instrument was given to three experts in their respective fields to evaluate and give a view to the developed m-learning ap...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
The process of learning to use smartphones is now highly promoted. Almost everyone has a smartphone....
Abstract:Mobile learning is an approach in electronic learning (e-learning) that utilizes mobile dev...
Game-based learning is one of the most widely used methods in education nowadays. Starting with Pers...
Technology has become the most priority in everyday life for everybody. It has been used for variety...
AbstractThis study attempts to find out overall aspects that have been considered in various mobile ...
Self-learning is one of the learning interests of students in the university. One of self-learning i...
The learning and teaching process using conventional methods might cause students to be unable to hi...
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) applic...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII studen...
This study attempts to find out overall aspects that have been considered in various mobile learning...
The research wanted to find the workflow and solution by developing m-learning object for Android an...
ABSTRACT Modern technology has become an integral part of education field. Undeniably, the use of m...
The use of mobile devices is increasing to exceeds millions of users and has become an important par...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
The process of learning to use smartphones is now highly promoted. Almost everyone has a smartphone....
Abstract:Mobile learning is an approach in electronic learning (e-learning) that utilizes mobile dev...
Game-based learning is one of the most widely used methods in education nowadays. Starting with Pers...
Technology has become the most priority in everyday life for everybody. It has been used for variety...
AbstractThis study attempts to find out overall aspects that have been considered in various mobile ...
Self-learning is one of the learning interests of students in the university. One of self-learning i...
The learning and teaching process using conventional methods might cause students to be unable to hi...
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) applic...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII studen...
This study attempts to find out overall aspects that have been considered in various mobile learning...
The research wanted to find the workflow and solution by developing m-learning object for Android an...
ABSTRACT Modern technology has become an integral part of education field. Undeniably, the use of m...
The use of mobile devices is increasing to exceeds millions of users and has become an important par...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
The process of learning to use smartphones is now highly promoted. Almost everyone has a smartphone....
Abstract:Mobile learning is an approach in electronic learning (e-learning) that utilizes mobile dev...