Increasing the quality of education has been a global challenge. The Indonesian government has responded this issue by reforming new curriculum that focuses on students’ activities and critical thinking ability. This study aims at investigating the implementation of synchronous learning with STEM and its impact to students’ critical thinking ability. This research adopted mixed methods, quasi-experimentally by using non-equivalent control group design research to gain a deeper understanding during experiment. The result of this work notes that synchronous learning with STEM slightly out performs the conventional learning activities and it can moderately illustrate the enhancing of students’ critical thinking skills. The introduction of STEM...
The Williamson’s self-rating scale for self-directed learning (SRSSL) questionnaire is applied to de...
The sudden emergence of the Covid-19 pandemic caused madrasas and Arabic language teachers to imple...
Augmented Reality game-based learning (ARGBL) is quickly gaining momentum in the education sector wo...
Increasing the quality of education has been a global challenge. The Indonesian government has respo...
Increasing the quality of education has been a global challenge. The Indonesian government has respo...
This research aims to understand the planning, implementation, relevance to student competency skill...
This research aims to understand the planning, implementation, relevance to student competency skill...
This research aims to understand the planning, implementation, relevance to student competency skill...
The Covid-19 pandemic has been a primary issue, and the educational sector has responded to this iss...
Background: Although students’ transition into medical school is a critical step in their profession...
The Covid-19 pandemic has been a primary issue, and the educational sector has responded to this iss...
The use of digital learning is a critical component of developing technology information and communi...
The use of digital learning is a critical component of developing technology information and communi...
The Covid-19 pandemic has been a primary issue, and the educational sector has responded to this iss...
The use of digital learning is a critical component of developing technology information and communi...
The Williamson’s self-rating scale for self-directed learning (SRSSL) questionnaire is applied to de...
The sudden emergence of the Covid-19 pandemic caused madrasas and Arabic language teachers to imple...
Augmented Reality game-based learning (ARGBL) is quickly gaining momentum in the education sector wo...
Increasing the quality of education has been a global challenge. The Indonesian government has respo...
Increasing the quality of education has been a global challenge. The Indonesian government has respo...
This research aims to understand the planning, implementation, relevance to student competency skill...
This research aims to understand the planning, implementation, relevance to student competency skill...
This research aims to understand the planning, implementation, relevance to student competency skill...
The Covid-19 pandemic has been a primary issue, and the educational sector has responded to this iss...
Background: Although students’ transition into medical school is a critical step in their profession...
The Covid-19 pandemic has been a primary issue, and the educational sector has responded to this iss...
The use of digital learning is a critical component of developing technology information and communi...
The use of digital learning is a critical component of developing technology information and communi...
The Covid-19 pandemic has been a primary issue, and the educational sector has responded to this iss...
The use of digital learning is a critical component of developing technology information and communi...
The Williamson’s self-rating scale for self-directed learning (SRSSL) questionnaire is applied to de...
The sudden emergence of the Covid-19 pandemic caused madrasas and Arabic language teachers to imple...
Augmented Reality game-based learning (ARGBL) is quickly gaining momentum in the education sector wo...