The relevance of this article is to study the formation of values’ hierarchy among students in the age of computerization, and in connection with the active introduction of high technologies in the life of society, and each society has a unique value-oriented structure, which reflects the identity of this culture. Since the set of values that an individual learns in the process of socialization is transmitted to him/her by society, the study of the system of value orientations of the individual is a particularly relevant problem in a situation of serious social changes, when there is a certain blurring of the social value structure. The purpose of the research is to study the value orientations of students participating in role-playing comp...
The author is reviewing the research that E. Kuruczová demonstrated in her diploma thesis called The...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
The aim of the article is to analyze the problem of socialization of modern youth in the era of tota...
The paper describes research on the role and place of computer games in the lives of children and ad...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...
[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotati...
The Era of Industrial Revolution 4.0 has an impact on the young generation, especially, on attitudes...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotati...
1 ABSTRACT The author is following up on Bachelor's thesis called School aged children and their mor...
Computer games already become one of the socially and popular entertainment in the human society, wh...
Introduction: The study of human subjectivity, processes and conditions of its formation was one of ...
The author is reviewing the research that E. Kuruczová demonstrated in her diploma thesis called The...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
The aim of the article is to analyze the problem of socialization of modern youth in the era of tota...
The paper describes research on the role and place of computer games in the lives of children and ad...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...
[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotati...
The Era of Industrial Revolution 4.0 has an impact on the young generation, especially, on attitudes...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotati...
1 ABSTRACT The author is following up on Bachelor's thesis called School aged children and their mor...
Computer games already become one of the socially and popular entertainment in the human society, wh...
Introduction: The study of human subjectivity, processes and conditions of its formation was one of ...
The author is reviewing the research that E. Kuruczová demonstrated in her diploma thesis called The...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...