The purpose of this study was to determine the validity of the engklek game media on the material organization system of life for class VII SMP Guppi Samata. This study uses research and development methods with a 4D development model, namely definition, design, development, and dissemination. However, product trials to test practicality and effectiveness were not carried out due to the Covid-19 pandemic. The product is validated by 2 experts. The results of the validity analysis show that the engklek game media material for the life organization system developed has a validity level based on the assessment of experts, which is 3.23 and is included in the valid category so it is feasible to use. This research implies that the engklek game m...
Observasi yang dilakukan di SMKN 1 Driyorejo memperoleh hasil bahwa adanya penurunan motivasi belaja...
The purpose of this study was to test the feasibility of developing learning media for the snake and...
Adanya masa pandemic COVID 19 mengharuskan semua kegiatan pembelajaran dilaksanakan secara daring. N...
Media pembelajaran memiliki peran yang sangat penting dalam proses pembelajaran. Tujuan dari penelit...
This research is to know the development procedure of IPA game media for class IV MI / SD, to k...
Permainan tebak gambar ekplorasi karir merupakan salah satu media bimbingan dan konseling dalam bent...
This research aims to determine the validity of developing learning media in the form of board games...
Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk Media Pembelajaran Interaktif Be...
Penelitian ini bertujuan untuk mengembangkan program media pembelajaran berbentuk game tentang pemba...
Penelitian ini bertujuan untuk mengembangkan program media pembelajaran berbentuk game tentang pemba...
Abstract:This research aimed to: (1) develop learning media of Panjat Pinang Bio Board Games based o...
This study aims to produce a focused product/application using a 4-D model on Excretory System mater...
The Covid-19 pandemic has greatly impacted the demands for the use of technology in learning which ...
Penelitian ini bertujuan untuk mengembangkan program media pembelajaran berbentuk game tentang pemba...
The purpose of this study was to test the feasibility of developing learning media for the snake and...
Observasi yang dilakukan di SMKN 1 Driyorejo memperoleh hasil bahwa adanya penurunan motivasi belaja...
The purpose of this study was to test the feasibility of developing learning media for the snake and...
Adanya masa pandemic COVID 19 mengharuskan semua kegiatan pembelajaran dilaksanakan secara daring. N...
Media pembelajaran memiliki peran yang sangat penting dalam proses pembelajaran. Tujuan dari penelit...
This research is to know the development procedure of IPA game media for class IV MI / SD, to k...
Permainan tebak gambar ekplorasi karir merupakan salah satu media bimbingan dan konseling dalam bent...
This research aims to determine the validity of developing learning media in the form of board games...
Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk Media Pembelajaran Interaktif Be...
Penelitian ini bertujuan untuk mengembangkan program media pembelajaran berbentuk game tentang pemba...
Penelitian ini bertujuan untuk mengembangkan program media pembelajaran berbentuk game tentang pemba...
Abstract:This research aimed to: (1) develop learning media of Panjat Pinang Bio Board Games based o...
This study aims to produce a focused product/application using a 4-D model on Excretory System mater...
The Covid-19 pandemic has greatly impacted the demands for the use of technology in learning which ...
Penelitian ini bertujuan untuk mengembangkan program media pembelajaran berbentuk game tentang pemba...
The purpose of this study was to test the feasibility of developing learning media for the snake and...
Observasi yang dilakukan di SMKN 1 Driyorejo memperoleh hasil bahwa adanya penurunan motivasi belaja...
The purpose of this study was to test the feasibility of developing learning media for the snake and...
Adanya masa pandemic COVID 19 mengharuskan semua kegiatan pembelajaran dilaksanakan secara daring. N...