The use of gamification principles can be valuable to motivate students and enhance their learning experience. A gamification initiative making use of a mobile app to prepare students for their summative assessment was evaluated for its usefulness and successful application to meet the objective. At the time of the study it was the second year that this learning activity was incorporated into the course. Hundred and three students (N=103) enrolled for a degree and diploma in Sport and Recreation Management and Sport Science at a residential university in South Africa participated. Students were divided in teams of no more than five. Participation was voluntary, most students participated (85%). The app was quantitatively evaluated for ease ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification describes the use of game design elements in non-game contexts (Deterding, Dixon, Khale...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
In this research, gamification techniques were investigated on how they could be effectively used in...
The aim of this thesis was to investigate and identify the elements of gamification used in learning...
AbstractThis paper aimed to investigate how gamified learning approach influence science learning ac...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification describes the use of game design elements in non-game contexts (Deterding, Dixon, Khale...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
In this research, gamification techniques were investigated on how they could be effectively used in...
The aim of this thesis was to investigate and identify the elements of gamification used in learning...
AbstractThis paper aimed to investigate how gamified learning approach influence science learning ac...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification describes the use of game design elements in non-game contexts (Deterding, Dixon, Khale...