To compare the energy expenditure of adolescent boys while playing the new generation active computer games compared to conventional physical activity for same time periods a descriptive prospective profile study with qualitative and quantitative data collection was undertaken. A comparison of four computer games versus conventional exercise was done using the Body Media SenseWear Pro Armband Monitoring® and heart rate monitors. A sample of 54 adolescent boys volunteered to participate in the study, and all signed a child assent form and parents/guardians signed an informed consent. Participants were fitted with a monitoring device validated to calculate energy expenditure. They played four computer games for 15 minutes each. One of the gam...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
The purpose of this experiment was to compare exercise intensity between two video game platforms. M...
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generatio...
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generati...
Children are becoming more inactive and are spending a significant proportion of their time particip...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Little research documents the contribution of upper limb and total body movement to energy expenditu...
According to a study from the Kaiser Family Foundation, total media use among all 8- to 18-year-olds...
[[abstract]]Purpose: The purpose of this research was to investigate the influence of Wii Sports exe...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
Objective: To examine energy expenditure and cardiovascular responses in children during seated and ...
(1) Background: Childhood obesity has become a main global health problem and active video games (AV...
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular amo...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
The purpose of this experiment was to compare exercise intensity between two video game platforms. M...
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generatio...
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generati...
Children are becoming more inactive and are spending a significant proportion of their time particip...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Little research documents the contribution of upper limb and total body movement to energy expenditu...
According to a study from the Kaiser Family Foundation, total media use among all 8- to 18-year-olds...
[[abstract]]Purpose: The purpose of this research was to investigate the influence of Wii Sports exe...
The purpose of this study was to assess the energy expenditure (EE) experienced by children when pla...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
Objective: To examine energy expenditure and cardiovascular responses in children during seated and ...
(1) Background: Childhood obesity has become a main global health problem and active video games (AV...
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular amo...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
The purpose of this experiment was to compare exercise intensity between two video game platforms. M...