International audienceThis positioning paper presents arguments in favor of collaboration between artists and computer scientists in touch with cognitive science. Each part met the other for a technical collaboration during one theater experimentation named " il était Xn fois ". The article starts with the scientists position relative to the link between cognitive sciences, virtual reality and artificial intelligence. This section highlights the need of autonomous entities to improve presence in artificial world and presents enactive artificial intelligence which aims at producing strong autonomous entities. The second part presents the purpose of the theatrical experimentation "il était Xn fois", which was publicly presented in 2009 by the...
This article explores promising points of contact between philosophy and the expanding field of virt...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
Body, action and cognition : virtual reality with regard to cognitive sciences. Virtual reality tech...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
International audienceThis paper reports on a Virtual Reality theater experiment named Il 'etait Xn ...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
Artists and Virtual Reality : a meeting of the ways. In order to understand the interest that artist...
International audienceThis talk is a presentation of the links between artists aims and cognitive sc...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
International audienceThis article presents a five-year collaboration situated at the intersection o...
Collaborations between human–computer interaction (HCI) researchers and arts practitioners frequentl...
If cinema represents the ‘most replete and consuming instance of an interface for dreaming’, what mo...
Noting that representations belonging to the « graphic sphere » undergo a severe crisis whereas mult...
We are exploring a new application of virtual and augmented reality for a novel direction in human...
This article explores promising points of contact between philosophy and the expanding field of virt...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
Body, action and cognition : virtual reality with regard to cognitive sciences. Virtual reality tech...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
International audienceThis paper reports on a Virtual Reality theater experiment named Il 'etait Xn ...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
Artists and Virtual Reality : a meeting of the ways. In order to understand the interest that artist...
International audienceThis talk is a presentation of the links between artists aims and cognitive sc...
This paper studies the added value of VR to the art of stage setting through examples and experiment...
International audienceThis article presents a five-year collaboration situated at the intersection o...
Collaborations between human–computer interaction (HCI) researchers and arts practitioners frequentl...
If cinema represents the ‘most replete and consuming instance of an interface for dreaming’, what mo...
Noting that representations belonging to the « graphic sphere » undergo a severe crisis whereas mult...
We are exploring a new application of virtual and augmented reality for a novel direction in human...
This article explores promising points of contact between philosophy and the expanding field of virt...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
Body, action and cognition : virtual reality with regard to cognitive sciences. Virtual reality tech...