Over the years, the teaching and learning of English have changed from conventional chalk and talk methods to modern methods that involve various platforms such as Quizizz, which is free and easy to use. This study attempts to explores on EFL learners’ perceptions on Quizizz in Literal Reading. Using the case study approach, a total of 30 EFL learners were identified in this research. The results show that EFL learners’ Perceptions look highly upon Quizizz and its implementation in the classroom because it brings many benefits to the learners, including improvement in language proficiency and learning abilities. As a final result, EFL learners’ Perceptions toward E-Learning Quizizz in Literal Reading it can be concluded that 60.8% of respon...
Education and technology are becoming indispensable nowadays. The pandemic outbreak also hastens all...
This study focuses on students' perceptions in online learning with English subjects using the learn...
In this current era of technology, the use of online-based learning media that suits the needs of st...
The teaching and learning of English as a second language have always been emphasized by the Ministr...
Many educational technology-based tools have been employed in language classrooms worldwide. The app...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
Encouraging students’ motivation in the target language is quite complex. In many cases, the student...
Quizizz is an educational game application that has gained popularity as a learning tool in recent y...
The development of Information Communication and Technology (ICT) considerably influences all aspect...
This study aims to determine students' perceptions of using Quizizz as an English assessment medium....
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
Assessment is an ongoing process on students’ learning achievement. It is not about giving students ...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the mille...
Education and technology are becoming indispensable nowadays. The pandemic outbreak also hastens all...
This study focuses on students' perceptions in online learning with English subjects using the learn...
In this current era of technology, the use of online-based learning media that suits the needs of st...
The teaching and learning of English as a second language have always been emphasized by the Ministr...
Many educational technology-based tools have been employed in language classrooms worldwide. The app...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
Encouraging students’ motivation in the target language is quite complex. In many cases, the student...
Quizizz is an educational game application that has gained popularity as a learning tool in recent y...
The development of Information Communication and Technology (ICT) considerably influences all aspect...
This study aims to determine students' perceptions of using Quizizz as an English assessment medium....
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
Assessment is an ongoing process on students’ learning achievement. It is not about giving students ...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the mille...
Education and technology are becoming indispensable nowadays. The pandemic outbreak also hastens all...
This study focuses on students' perceptions in online learning with English subjects using the learn...
In this current era of technology, the use of online-based learning media that suits the needs of st...