Educational games have now been used as innovative media and teaching strategies to achieve more effective learning and have an impact that tends to be very good in the learning process. However, it is important to know and systematically prove that the application of the learning model in the interaction of educational games is indeed feasible to be adopted and has an effect. This paper aims to present empirical evidence of the current situation regarding the application of learning models in the flow of educational game interactions. The method used is a systematic literature review by adopting three main stages, namely: 1) Planning; 2) Implementation; 3) Reporting. Then recommend the ten steps in the systematic literature review process ...
The experiential learning process is a relevant method used to enhance understanding of the field an...
The relationship between educational theories, game design and game development are used to develop ...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The main aim of this paper is to evaluate the problem based gaming model that tries to explain the l...
This research aims to improve students' morale and learning outcomes by using an interactive learnin...
Educational games have been used as an innovative instructional strategy in order to achieve learnin...
The rapid development of information technology affects numerous aspects of human life, including ed...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
The paper examines literature on the subject of instructional design and game based learning with th...
Abstract. The research and development of educational game in our country is still in a primary stag...
The lack of ability of students in learning science in elementary schools and the lack of ability of...
Research into games in education most frequently expresses itself in the form of noting that games i...
The main objective of this research is to study how game design aspects can be integrated with relev...
The experiential learning process is a relevant method used to enhance understanding of the field an...
The relationship between educational theories, game design and game development are used to develop ...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The main aim of this paper is to evaluate the problem based gaming model that tries to explain the l...
This research aims to improve students' morale and learning outcomes by using an interactive learnin...
Educational games have been used as an innovative instructional strategy in order to achieve learnin...
The rapid development of information technology affects numerous aspects of human life, including ed...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
The paper examines literature on the subject of instructional design and game based learning with th...
Abstract. The research and development of educational game in our country is still in a primary stag...
The lack of ability of students in learning science in elementary schools and the lack of ability of...
Research into games in education most frequently expresses itself in the form of noting that games i...
The main objective of this research is to study how game design aspects can be integrated with relev...
The experiential learning process is a relevant method used to enhance understanding of the field an...
The relationship between educational theories, game design and game development are used to develop ...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...