The learning process is pursued so that the learning environment can support effective and student-centered learning. This research uses descriptive qualitative research method. Qualitative methods are research whose results cannot be obtained through statistical procedures or other means of quantification (measurement). The data obtained are in the form of words, pictures, and not numbers. The type of qualitative descriptive research used is literature study. Literature study is research based on literature searches. The data in this study can be obtained through excavation and searching of books and scientific journal articles and other notes that can support problem solving in this study. The instructional game model is a learning game i...
Abstrak: Artikel ini mempunyai tujuan untuk melihat bagaimana pemanfaatan teknologi digital melalui ...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Penelitian ini menggunakan tahapan metode Desain Based Research untuk menghasilkan game edukasi bero...
This study aims to determine interest in learning as a result of using online games. This research i...
This classroom action research aims to improve students' literacy skills through the application of ...
Penelitian ini dilakukan untuk mendeskripsikan aktivitas guru, mendeskripsikan aktivitas siswa, dan ...
This study examines the implementation of the educational game method of character building students...
After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School ...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
Pelaksanaan penelitian ini dipicu oleh rendahnya tingkat literasi dan numerasi siswa di tingkat SD. ...
The importance of reading skills in developing literacy skills and improving language skills. Readin...
ABSTRAKTujuan penelitian ini untuk mengetahui pemanfaatan media pembelajaran berbasis game edukasi t...
This research is a systematic literature review that aims to analyze the role of game adaptation or ...
Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacte...
Latar Belakang: Dampak kurangnya semangat belajar siswa dalam pelajaran Matematika mengakibatkan ter...
Abstrak: Artikel ini mempunyai tujuan untuk melihat bagaimana pemanfaatan teknologi digital melalui ...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Penelitian ini menggunakan tahapan metode Desain Based Research untuk menghasilkan game edukasi bero...
This study aims to determine interest in learning as a result of using online games. This research i...
This classroom action research aims to improve students' literacy skills through the application of ...
Penelitian ini dilakukan untuk mendeskripsikan aktivitas guru, mendeskripsikan aktivitas siswa, dan ...
This study examines the implementation of the educational game method of character building students...
After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School ...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
Pelaksanaan penelitian ini dipicu oleh rendahnya tingkat literasi dan numerasi siswa di tingkat SD. ...
The importance of reading skills in developing literacy skills and improving language skills. Readin...
ABSTRAKTujuan penelitian ini untuk mengetahui pemanfaatan media pembelajaran berbasis game edukasi t...
This research is a systematic literature review that aims to analyze the role of game adaptation or ...
Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacte...
Latar Belakang: Dampak kurangnya semangat belajar siswa dalam pelajaran Matematika mengakibatkan ter...
Abstrak: Artikel ini mempunyai tujuan untuk melihat bagaimana pemanfaatan teknologi digital melalui ...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Penelitian ini menggunakan tahapan metode Desain Based Research untuk menghasilkan game edukasi bero...