Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions ha...
Students in practical majors like construction management face several challenges in understanding t...
Falls from scaffolds are one of the most frequent causes of fatal or seriousinjuries in building and...
This study builds upon previous research on the integration of Virtual Reality (VR) within the built...
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering educati...
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering educati...
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering educati...
With updated equipment and maturing technology, the applications of augmented and virtual reality (A...
In construction education many research initiatives have explored the adoption of innovative and int...
This paper reviews the current state of the art for Virtual Reality (VR) and Virtual Environment (VE...
Occupational Safety and Health Act (1994) and efforts taken to ensure the safety of workers in the c...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Being able to perform an effective design review is a fundamental skill that every design or constru...
Construction is a high hazard industry which involves many factors that are potentially dangerous to...
While Virtual Reality (VR) technology has experienced a recent growth in interest and offers immense...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Students in practical majors like construction management face several challenges in understanding t...
Falls from scaffolds are one of the most frequent causes of fatal or seriousinjuries in building and...
This study builds upon previous research on the integration of Virtual Reality (VR) within the built...
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering educati...
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering educati...
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering educati...
With updated equipment and maturing technology, the applications of augmented and virtual reality (A...
In construction education many research initiatives have explored the adoption of innovative and int...
This paper reviews the current state of the art for Virtual Reality (VR) and Virtual Environment (VE...
Occupational Safety and Health Act (1994) and efforts taken to ensure the safety of workers in the c...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Being able to perform an effective design review is a fundamental skill that every design or constru...
Construction is a high hazard industry which involves many factors that are potentially dangerous to...
While Virtual Reality (VR) technology has experienced a recent growth in interest and offers immense...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Students in practical majors like construction management face several challenges in understanding t...
Falls from scaffolds are one of the most frequent causes of fatal or seriousinjuries in building and...
This study builds upon previous research on the integration of Virtual Reality (VR) within the built...