Research was carried out on the effects of aging and sensory motor defi cits following strokes with respect to the capacity of the central nervous system to resolve sensory confl icts created by Virtual Reality (VR). The results of this research demonstrate that VR can be a valuable tool for therapeutic interventions that require an adaptation to complex, multimodal environments. The rehabilitation protocols include balancing training in virtual environments. Les études qui ont été menées sur les effets du vieillissement et des défi cits sensori-moteurs consé-cutivement aux accidents vasculaires cérébraux concernent la capacité du système nerveux cen-tral à résoudre les confl its sensoriels créés par la Réalité Virtuelle (RV). Les résultats...
Industrial revolution 4.0 has changed the health industry. Medical treatments derived from the lates...
With a standard and repeatable environment, virtual reality (VR) technology can precisely detect eve...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
Research was carried out on the effects of aging and sensory motor defi cits following strokes with ...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
International audienceStroke is a condition that happens when the brain is cut off from blood supply...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
Recent experimental evidence suggests that rapid advancement of virtual reality (VR) technologies ha...
Industrial revolution 4.0 has changed the health industry. Medical treatments derived from the lates...
With a standard and repeatable environment, virtual reality (VR) technology can precisely detect eve...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
Research was carried out on the effects of aging and sensory motor defi cits following strokes with ...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
International audienceStroke is a condition that happens when the brain is cut off from blood supply...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
Recent experimental evidence suggests that rapid advancement of virtual reality (VR) technologies ha...
Industrial revolution 4.0 has changed the health industry. Medical treatments derived from the lates...
With a standard and repeatable environment, virtual reality (VR) technology can precisely detect eve...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...