The aim of this paper is to investigate performance in a collaborative human–robot interaction on a shared serious game task. Furthermore, the effect of elicited emotions and perceived social behavior categories on players’ performance will be investigated. The participants collaboratively played a turn-taking version of the Tower of Hanoi serious game, together with the human and robot collaborators. The elicited emotions were analyzed in regards to the arousal and valence variables, computed from the Geneva Emotion Wheel questionnaire. Moreover, the perceived social behavior categories were obtained from analyzing and grouping replies to the Interactive Experiences and Trust and Respect questionnaires. It was found that the results did no...
Autonomous robots are increasingly being used in everyday life; cleaning our floors, entertaining us...
Besides providing functional support, socially assistive robots can provide social support in the fo...
In everyday life, we often observe and learn from interactions between other individuals—so-called t...
Elicited physiological affect in humans collaborating with their robot partners was investigated to ...
We investigated how people react emotionally to working with robots in three scenario-based role-pla...
The study explores the impact of robots’ emotional displays on people’s tendency to cooperate with a...
This paper studies socio‐emotional interaction situations between human users and the Jazz robot, in...
This paper presents a pilot study in which we examine the interactions between human-robot teammate ...
The idea of robotic companions capable of establishing meaningful relationships with humans remains ...
Play is valuable in making therapy more enjoyable, and has been studied intensively in human-robot i...
This paper presents two studies that investigate how people praise and punish robots in a collaborat...
Reciprocity is an important factor in human-human interaction, so it can be expected that it should ...
We present initial findings from an experiment in which participants played Mafia, an established ro...
Understanding human trust in machine partners has become imperative due to the widespread use of int...
When people interact with one another, there is a series of conscious and unconscious evaluations us...
Autonomous robots are increasingly being used in everyday life; cleaning our floors, entertaining us...
Besides providing functional support, socially assistive robots can provide social support in the fo...
In everyday life, we often observe and learn from interactions between other individuals—so-called t...
Elicited physiological affect in humans collaborating with their robot partners was investigated to ...
We investigated how people react emotionally to working with robots in three scenario-based role-pla...
The study explores the impact of robots’ emotional displays on people’s tendency to cooperate with a...
This paper studies socio‐emotional interaction situations between human users and the Jazz robot, in...
This paper presents a pilot study in which we examine the interactions between human-robot teammate ...
The idea of robotic companions capable of establishing meaningful relationships with humans remains ...
Play is valuable in making therapy more enjoyable, and has been studied intensively in human-robot i...
This paper presents two studies that investigate how people praise and punish robots in a collaborat...
Reciprocity is an important factor in human-human interaction, so it can be expected that it should ...
We present initial findings from an experiment in which participants played Mafia, an established ro...
Understanding human trust in machine partners has become imperative due to the widespread use of int...
When people interact with one another, there is a series of conscious and unconscious evaluations us...
Autonomous robots are increasingly being used in everyday life; cleaning our floors, entertaining us...
Besides providing functional support, socially assistive robots can provide social support in the fo...
In everyday life, we often observe and learn from interactions between other individuals—so-called t...