Todays video games use diff erent aids to help players navigate and proceed in a 3D-environment. It is common that players are assigned an objective to complete and have to navigate from point A to point B, often with the help from navigational aids. This study contains an experiment where test-players had to navigate through a set of 3D-environments to complete an objective, without navigational aids. Instead the author used artistic techniques (geometry, lighting and texture) to see if they could aff ect test-players decisions in how to proceed. Results where compared to predictions in how test-players where believed to proceed. The results from the experiment states that some artistic techniques can aff ect test-players decisions in how ...
Navigation and exploration of virtual environments is often referred to as an important feature of v...
Studying the field of visual attention in the context of games can help level designers to make the ...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
Serious games in 3D virtual environments are becoming a popular tool for professional training activ...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
Is it important that a player can navigate easily through a level? To get the answer ten participant...
This study set out to determine if video games had an impact on visual spatial reasoning. This study...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
When we study complex material, learning from theory is often not enough: We need to experience it i...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventur...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This p...
Navigation and exploration of virtual environments is often referred to as an important feature of v...
Studying the field of visual attention in the context of games can help level designers to make the ...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
Serious games in 3D virtual environments are becoming a popular tool for professional training activ...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
Is it important that a player can navigate easily through a level? To get the answer ten participant...
This study set out to determine if video games had an impact on visual spatial reasoning. This study...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
When we study complex material, learning from theory is often not enough: We need to experience it i...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventur...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This p...
Navigation and exploration of virtual environments is often referred to as an important feature of v...
Studying the field of visual attention in the context of games can help level designers to make the ...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...