One of the major problems in human computer interaction in a 3D virtual world is the extreme difficulty to deal with vast quantities of information in everyday life. This condition leads to problems such as indecisions of the human that outlines stress factors and causes an undesirable user experience. Part of the problem is that little findings have been contributed in research to this problem of assisting the human to make decisions quickly and provide rapid responses in respect to user experience. User experience evaluation of the human’s communication appears well situated to problems of this nature as it can be analyzed based upon interactive performance factors that help in the decision making process. For this reason, scenarios, adap...
This study examines inexperienced users’ perceptions of therelationships between aspects of user acc...
The interactions with everyday products and technology are often done without being noticed or refle...
This paper features an analysis of how some games are better designed for virtual reality than other...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
VR är ett växande medium men också ett medium som har stor potential för att utöka vår kapacitet som...
As we are heading into immersive virtual reality environments for different purposes - entertainment...
Kandidatarbetet undersöker virtuell verklighet som ett spatialt och interaktivt realtids-medium för ...
3D user interfaces are common today when for example doing industrial design, architecture and 3dmod...
Research in human-computer interaction (HCI) has focused on designing technological systems that ser...
Society generates more and more data every day, and with competent ways to visualize it, we can lear...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Virtual Reality has once again emerged as a platform with great potential for exploratory research. ...
Detta arbete ämnar undersöka kunders beslutsprocess när de i en virtuell verklighet (ofta används fö...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...
Games that support a high level of customization is few, and their success varies, but it is an appa...
This study examines inexperienced users’ perceptions of therelationships between aspects of user acc...
The interactions with everyday products and technology are often done without being noticed or refle...
This paper features an analysis of how some games are better designed for virtual reality than other...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
VR är ett växande medium men också ett medium som har stor potential för att utöka vår kapacitet som...
As we are heading into immersive virtual reality environments for different purposes - entertainment...
Kandidatarbetet undersöker virtuell verklighet som ett spatialt och interaktivt realtids-medium för ...
3D user interfaces are common today when for example doing industrial design, architecture and 3dmod...
Research in human-computer interaction (HCI) has focused on designing technological systems that ser...
Society generates more and more data every day, and with competent ways to visualize it, we can lear...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Virtual Reality has once again emerged as a platform with great potential for exploratory research. ...
Detta arbete ämnar undersöka kunders beslutsprocess när de i en virtuell verklighet (ofta används fö...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...
Games that support a high level of customization is few, and their success varies, but it is an appa...
This study examines inexperienced users’ perceptions of therelationships between aspects of user acc...
The interactions with everyday products and technology are often done without being noticed or refle...
This paper features an analysis of how some games are better designed for virtual reality than other...