The purpose of this thesis is to investigate performance aspects of layered displacement blending; a technique used to render realistic and transformable objects in real time rendering systems using the GPU. Layered displacement blending is done by blending layers of color maps and displacement maps together based on values stored in an influence map. In this thesis we construct a theoretical and practical model for layered displacement blending. The model is implemented in a test bed application to enable measuring of performance aspects. The implementation is fed input with variations in triangle count, number of subdivisions, texture size and number of layers. The execution time for these different combinations are recorded and analyzed....
Particle systems are used to create visual effects in real-time applications such as computer games....
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
The purpose of this thesis is to investigate performance aspects of layered displacement blending; a...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
This thesis describes an exploratory study that measures the overall performance impact on a texture...
Background. Real-time shadows in 3D applications have for decades been implemented with a solution c...
In this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on exis...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Particle systems are used to create visual effects in real-time applications such as computer games....
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
The purpose of this thesis is to investigate performance aspects of layered displacement blending; a...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
This thesis describes an exploratory study that measures the overall performance impact on a texture...
Background. Real-time shadows in 3D applications have for decades been implemented with a solution c...
In this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on exis...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Particle systems are used to create visual effects in real-time applications such as computer games....
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...