Marching Cubes is a rendering technique that has many advantages for a lot of areas. It is a technique for representing scalar fields as a three-dimensional mesh. It is used for geographical applications as well as scientific ones, mainly in the medical industry to visually render medical data of the human body. But it's also an interesting technique to explore for the usage in computer games or other real-time applications since it can create some really interesting rendering. The main focus in this paper is to present a novel hybrid solution using marching cubes and heightmaps to render terrain; moreover, to find if it’s suitable for real-time applications. The paper will follow a theoretical approach as well as an implementational o...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Det finns flera olika metoder och tekniker för tredimensionell rendering, alla med olika för- och na...
This paper presents an analysis of the algorithms used for generating 3D structures from 2D CT-Scan ...
Background. Games are becoming increasingly large, and that includes space games. They require new f...
Ovaj završni rad opisuje postupak proceduralnog generiranja terena u programskom alatu Unity. Kao os...
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or...
O resumo poderá ser visualizado no texto completo da tese digital.The complete abstract is available...
We present a new algorithm, called marching cubes, that creates triangle models of constant density ...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
Visualization of volumetric data has always been useful in big va- riety of ways, for example comput...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
<div><p>Terrain rendering is a crucial part of many real-time applications. The easiest way to proce...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Det finns flera olika metoder och tekniker för tredimensionell rendering, alla med olika för- och na...
This paper presents an analysis of the algorithms used for generating 3D structures from 2D CT-Scan ...
Background. Games are becoming increasingly large, and that includes space games. They require new f...
Ovaj završni rad opisuje postupak proceduralnog generiranja terena u programskom alatu Unity. Kao os...
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or...
O resumo poderá ser visualizado no texto completo da tese digital.The complete abstract is available...
We present a new algorithm, called marching cubes, that creates triangle models of constant density ...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
Visualization of volumetric data has always been useful in big va- riety of ways, for example comput...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
<div><p>Terrain rendering is a crucial part of many real-time applications. The easiest way to proce...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...