This thesis may be interesting for developers within video game industry, people who design the behaviour of agent systems, or those interested in complex robotic control systems. What potential fields give to the world of AI is a new way to implement the behaviour of the agents, giving weights to all the elements in the world, so the agent can decide if making some action deserves the cost, the combination of several potential fields is what makes this technique so efficient. An agent was created applying this technique. Implemented as a client application, the agent used the Quake protocol to connect and communicate with the server. Some tests were run on the model concerning the different functionalities a gamer agent should implement. T...
This paper describes four systems we intend to demonstrate at the AAAI-02 Conference. The first syst...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...
This thesis may be interesting for developers within video game industry, people who design the beha...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
The necessity for improved players and opponents in first-person entertainment-based real-time artif...
The gaming industry has reached a point where improving graphics has only a small effect on how much...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
intelligent agents, education. Computer games have belatedly come to the fore as a serious platform ...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Potential Fields is an obstacle avoidance and general path-finding technique that has only quite rec...
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a numbe...
This paper describes four systems we intend to demonstrate at the AAAI-02 Conference. The first syst...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...
This thesis may be interesting for developers within video game industry, people who design the beha...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
The necessity for improved players and opponents in first-person entertainment-based real-time artif...
The gaming industry has reached a point where improving graphics has only a small effect on how much...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
intelligent agents, education. Computer games have belatedly come to the fore as a serious platform ...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Potential Fields is an obstacle avoidance and general path-finding technique that has only quite rec...
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a numbe...
This paper describes four systems we intend to demonstrate at the AAAI-02 Conference. The first syst...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...