Cognitive science provides a useful approach to studying computer gameplay, especially from the perspective of determining the cognitive skills that players learn during play. Computer games are highly visual medium and game interaction involves continuous visual cognition. A system integrating an eyetracker with a 3D computer game engine has been developed to provide real time gaze object logging, a fast and convenient way of collecting gaze object data for analysis. This system has been used to test three hypotheses concerning visual attention in close combat tactics as simulated by a first-person shooter (FPS) computer game. Firstly, the cuing effect of the player's gun graphic on visual attention was tested, but no evidence was fou...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
This paper describes a study carried out in which the eye gaze data of several users playing a simpl...
This work studies the use of a conventional eye tracking system for analysis of an online game playe...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
This paper describes a study carried out in which the eye gaze data of several users playing a simpl...
Over the past 30 years, video games have become a more accepted and increasingly popular form of ent...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
There is no doubt that technology enhanced learning, in general, and game-based learning, in particu...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
This paper describes a study carried out in which the eye gaze data of several users playing a simpl...
This work studies the use of a conventional eye tracking system for analysis of an online game playe...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
This paper describes a study carried out in which the eye gaze data of several users playing a simpl...
Over the past 30 years, video games have become a more accepted and increasingly popular form of ent...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
There is no doubt that technology enhanced learning, in general, and game-based learning, in particu...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...