One of the main contributions to the quality of experience in streaming services or in two-way communication of audio and video applications is synchronization. This has been shown in several studies and experiments but methods to measure synchronization are less frequent, especially for situations without internal access to the application and independent of platform and device. In this paper we present a method for measuring synchronization skewness as well as delay for audio and video. The solution incorporates audio and video reference streams, where audio and video frames are marked with frame numbers which are decoded on the receiver side to enable calculation of synchronization and delay. The method has been verified in a two-way com...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
This paper studies effect of packet scheduling algorithms at routers on media synchronization qualit...
International audienceOne of the fundamental problems in the domain of distributed multimedia applic...
The audio and video synchronization plays an important role in speech recognition and multimedia com...
Due to the character of the original source materials and the nature of batch digitization, quality ...
this paper we present an experimental methodology for quantitatively measuring the performance of di...
The paper addresses the issue of measuring the end-to-end video delay due to the grabbing, display, ...
Media synchronization is widely regarded as a fundamental problem in the field of multimedia. While ...
Using packet networks to transport multimedia introduces delay variations within and across streams,...
Driven by the growth in mobile phone and tablet ownership, recent years have witnessed an increasing...
Multimedia' nature of an application refers to the presence of several media streams in parallel. Wh...
Traditional synchronization schemes of multimedia applications are based on temporal relationships b...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
In an ideal world people interacting using real-time multimedia links experience perfectly synchroni...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
This paper studies effect of packet scheduling algorithms at routers on media synchronization qualit...
International audienceOne of the fundamental problems in the domain of distributed multimedia applic...
The audio and video synchronization plays an important role in speech recognition and multimedia com...
Due to the character of the original source materials and the nature of batch digitization, quality ...
this paper we present an experimental methodology for quantitatively measuring the performance of di...
The paper addresses the issue of measuring the end-to-end video delay due to the grabbing, display, ...
Media synchronization is widely regarded as a fundamental problem in the field of multimedia. While ...
Using packet networks to transport multimedia introduces delay variations within and across streams,...
Driven by the growth in mobile phone and tablet ownership, recent years have witnessed an increasing...
Multimedia' nature of an application refers to the presence of several media streams in parallel. Wh...
Traditional synchronization schemes of multimedia applications are based on temporal relationships b...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
In an ideal world people interacting using real-time multimedia links experience perfectly synchroni...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
With the recent increase of the communication bandwidth and processor power, new types of applicatio...
This paper studies effect of packet scheduling algorithms at routers on media synchronization qualit...
International audienceOne of the fundamental problems in the domain of distributed multimedia applic...