Innovating in a higher education teaching context is never a straightforward matter. There are many factors influencing how,what, and when we teach, and the students’ experiences of these things. This is especially so in the context of pre-service teacher education, forever evolving in response to rapidly changing technological, political and socio-cultural landscapes. In this paper we relate and reflect on the innovation of utilising the 3D immersive virtual world of Second Life in two secondary education units of study. We discuss and interrogate our own and our students’ experiences when we used Second Life to teach in during the first unit, and to teach about in the second
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Online social networks and computer based games continue to attract new users in their millions arou...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Online social networks and computer based games continue to attract new users in their millions arou...
This study offers recommendations and a model for other teacher educators who are interested in trai...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Online social networks and computer based games continue to attract new users in their millions arou...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Online social networks and computer based games continue to attract new users in their millions arou...
This study offers recommendations and a model for other teacher educators who are interested in trai...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Online social networks and computer based games continue to attract new users in their millions arou...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...