This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this defini...
The use of 3D modelling, computer-aided design (CAD), augmented reality (AR) and virtual reality (VR...
This paper presents the development state of a Virtual Reality game to support cultural heritage thr...
Nowadays, in the era of digitalization, it is becoming more and more important to use digital conten...
When the VAST 2001 event was being planned, the organisers were keen to see an event that encapsulat...
When the VAST 2001 event was being planned, the organisers were keen to see an event that encapsulat...
This book constitutes the refereed post-conference proceedings of the 10th EAI International Confere...
Although virtual reality provides much new unexplored territory for presenting and disseminating cul...
International audienceThis document reports a public exhibition organized during the French National...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
The purpose of the article is to analyze the existing projects of virtualization of historical and c...
In recent years, virtual reality (VR) has been reaching its maturity level for practical application...
AbstractInformation technologies have offered new possibilities of the development of the market of ...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this defini...
The use of 3D modelling, computer-aided design (CAD), augmented reality (AR) and virtual reality (VR...
This paper presents the development state of a Virtual Reality game to support cultural heritage thr...
Nowadays, in the era of digitalization, it is becoming more and more important to use digital conten...
When the VAST 2001 event was being planned, the organisers were keen to see an event that encapsulat...
When the VAST 2001 event was being planned, the organisers were keen to see an event that encapsulat...
This book constitutes the refereed post-conference proceedings of the 10th EAI International Confere...
Although virtual reality provides much new unexplored territory for presenting and disseminating cul...
International audienceThis document reports a public exhibition organized during the French National...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
The purpose of the article is to analyze the existing projects of virtualization of historical and c...
In recent years, virtual reality (VR) has been reaching its maturity level for practical application...
AbstractInformation technologies have offered new possibilities of the development of the market of ...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this defini...