This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as ""E-learning"" and ""E-Mental Health"" or ""M-Learning"", ""M-Mental Health"". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview ...
Schizophrenia is a mental disorder affecting 1-2% of the population and it is estimated 12-16% of ho...
The work focused on the examining the use of virtual reality (VR) technologies in the reduction of d...
Until very recently, we considered Virtual Reality as something that was very close, but it was stil...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
The idea of virtual reality has been generally exploited in the domain of the health sector and effe...
Beginning with a general description of virtual reality (VR) applications, this paper investigates t...
Virtual reality (VR), also called phantomatics, is an image of artificial reality created entirely i...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Health 4.0 aligns with Industry 4.0 and encourages the application of the latest technologies to hea...
The project presents the use of Virtual Reality system combines with Cognitive Behavioural Therapy i...
Virtual Reality (VR) techniques are increasingly being used in education about and in the treatment ...
Emerging changes in health-care delivery are having a significant impact on the structure of health-...
Recently the considerable potential of virtual reality has been recognized for the scientific study,...
The bachelor thesis deals with the use of virtual reality in psychology and psychotherapy. The des...
Schizophrenia is a mental disorder affecting 1-2% of the population and it is estimated 12-16% of ho...
The work focused on the examining the use of virtual reality (VR) technologies in the reduction of d...
Until very recently, we considered Virtual Reality as something that was very close, but it was stil...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
The idea of virtual reality has been generally exploited in the domain of the health sector and effe...
Beginning with a general description of virtual reality (VR) applications, this paper investigates t...
Virtual reality (VR), also called phantomatics, is an image of artificial reality created entirely i...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Health 4.0 aligns with Industry 4.0 and encourages the application of the latest technologies to hea...
The project presents the use of Virtual Reality system combines with Cognitive Behavioural Therapy i...
Virtual Reality (VR) techniques are increasingly being used in education about and in the treatment ...
Emerging changes in health-care delivery are having a significant impact on the structure of health-...
Recently the considerable potential of virtual reality has been recognized for the scientific study,...
The bachelor thesis deals with the use of virtual reality in psychology and psychotherapy. The des...
Schizophrenia is a mental disorder affecting 1-2% of the population and it is estimated 12-16% of ho...
The work focused on the examining the use of virtual reality (VR) technologies in the reduction of d...
Until very recently, we considered Virtual Reality as something that was very close, but it was stil...