In this paper, we present a fresh perspective at co- creativity - using human development as a blueprint, we argue that fostering human creativity is a natural evolu- tion of creative machines. We introduce the notion of a “humble” creative machine - one that is less concerned with demonstrating its own independence, and instead uses its (potentially advanced) creative abilities to cul- tivate human creativity. We present characteristics of Humble Creative Machines and offer examples of ex- isting (almost) humble machines
Tl;dr: Using computers to produce creative artefacts is a form of computational creativity. Using cr...
The question of why and for whom we build creative systems is becoming increasingly relevant. We arg...
We report here on our experiences with designing computer-based creativity-support systems over seve...
This paper argues that a too-expansive view on creativity is unhelpful at best and deeply misleading...
Open Access articleAs machines take over more tasks previously done by humans, artistic creation is ...
In scientific communications, journal articles, and philosophical aesthetic debates the words “art”,...
This paper proposes a novel concept called “Creativity Mining.” Even though it is quite difficult ...
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial ...
To speak comfortably of the machine artist (as outlined in the call for papers for this Special Issu...
In this paper I discuss reasons for viewing creativity more as a social process than as an individua...
This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativi...
How are computers typically perceived in co-creativity scenarios? And how does this affect how we ev...
Contains fulltext : 132144.pdf (publisher's version ) (Open Access)Since the adven...
Human collaboration with systems within the Computational Creativity (CC) field is often restricted ...
In this paper, I address the difficult task of analysing the nature of creativity by suggesting a mo...
Tl;dr: Using computers to produce creative artefacts is a form of computational creativity. Using cr...
The question of why and for whom we build creative systems is becoming increasingly relevant. We arg...
We report here on our experiences with designing computer-based creativity-support systems over seve...
This paper argues that a too-expansive view on creativity is unhelpful at best and deeply misleading...
Open Access articleAs machines take over more tasks previously done by humans, artistic creation is ...
In scientific communications, journal articles, and philosophical aesthetic debates the words “art”,...
This paper proposes a novel concept called “Creativity Mining.” Even though it is quite difficult ...
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial ...
To speak comfortably of the machine artist (as outlined in the call for papers for this Special Issu...
In this paper I discuss reasons for viewing creativity more as a social process than as an individua...
This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativi...
How are computers typically perceived in co-creativity scenarios? And how does this affect how we ev...
Contains fulltext : 132144.pdf (publisher's version ) (Open Access)Since the adven...
Human collaboration with systems within the Computational Creativity (CC) field is often restricted ...
In this paper, I address the difficult task of analysing the nature of creativity by suggesting a mo...
Tl;dr: Using computers to produce creative artefacts is a form of computational creativity. Using cr...
The question of why and for whom we build creative systems is becoming increasingly relevant. We arg...
We report here on our experiences with designing computer-based creativity-support systems over seve...