In an attempt to associate student creativity and the use of interactive software, an action research project was designed and implemented in an elementary school. The action research compared the effect of using two types of instruction, Discovery Learning and Direct Teacher Instruction, when teaching 5th grade students to use MicroWorlds software in order to create a multimedia presentation. Creativity assessment instruments were used to measure creativity levels of participants both pre-project and post-project. Projects themselves were also evaluated. Of the 36 gifted fifth graders who participated, there were thirteen in the Discovery Group, fourteen in the Direct-Instruction Group, and nine in a group who had no exposure to MicroWorld...
AbstractThe modern world has changed dramatically: now it is the world of increasing volatility, het...
Creativity is a Devine gift and each individual has a certain amount of this gift. The realization a...
This thesis is an exploration of the potential of interactive media to enhance learning and creativi...
Abstract: In an attempt to associate student creativity and the use of interactive software, an act...
The current study aimed to identify the appropriate method of teaching creativity through comparing ...
Creativity has been looked at historically as coming from the other . Greeks believed that creativ...
AbstractThe aim of the research reported herein has been to show the differences between the traditi...
AbstractDeveloping creative Promote higher-order thinking processes Give learners specific ability t...
In the digital age with a wide array of information never before so openly and easily accessible by ...
Creativity is one of many terms used to try and explain connections between cognitive processes and ...
Introduction The research into effectiveness of educational technology mostly concentrates on the ac...
One of the most important components of the process of teaching and learning is studying and develop...
Abstract: This study aimed at inquiring the effect of using School PC and interactive board on crea...
AbstractThis research was carried out with the aim of determining the impact of active learning tech...
Teachers have increasingly included digital technology products in their curricula to improve studen...
AbstractThe modern world has changed dramatically: now it is the world of increasing volatility, het...
Creativity is a Devine gift and each individual has a certain amount of this gift. The realization a...
This thesis is an exploration of the potential of interactive media to enhance learning and creativi...
Abstract: In an attempt to associate student creativity and the use of interactive software, an act...
The current study aimed to identify the appropriate method of teaching creativity through comparing ...
Creativity has been looked at historically as coming from the other . Greeks believed that creativ...
AbstractThe aim of the research reported herein has been to show the differences between the traditi...
AbstractDeveloping creative Promote higher-order thinking processes Give learners specific ability t...
In the digital age with a wide array of information never before so openly and easily accessible by ...
Creativity is one of many terms used to try and explain connections between cognitive processes and ...
Introduction The research into effectiveness of educational technology mostly concentrates on the ac...
One of the most important components of the process of teaching and learning is studying and develop...
Abstract: This study aimed at inquiring the effect of using School PC and interactive board on crea...
AbstractThis research was carried out with the aim of determining the impact of active learning tech...
Teachers have increasingly included digital technology products in their curricula to improve studen...
AbstractThe modern world has changed dramatically: now it is the world of increasing volatility, het...
Creativity is a Devine gift and each individual has a certain amount of this gift. The realization a...
This thesis is an exploration of the potential of interactive media to enhance learning and creativi...