Longitudinal studies in HCI research have the potential to increase our understanding of how human-technology interactions evolve over time. Potentially, longitudinal studies eliminate learning or novelty-effects by considering change through repeated measurements of interaction and use. However, there seems to exist no agreement of how longitudinal HCI study designs are characterized. We conducted an analysis of 106 HCI papers published at the CHI conference from 1982 to 2019 where longitudinal studies were explicitly reported. We analysed these papers using classical longitudinal study metrics, for example duration, metrics, methods, change or stability. We illustrate that longitudinal studies in HCI research are highly diverse in terms o...
New connections between research and practice are necessary to address human information behavior in...
User Experience (UX) is an ongoing process and should not be limited to a single use situation. Howe...
User Experience (UX) is an ongoing process and should not be limited to a single use situation. Howe...
The goal of this thesis is to shed more light into an area of empirical research, which has only dra...
In this paper we focus on the International Journal of Human-Computer Studies (IJHCS) as a domain of...
In the current study, we conduct a critical literature review of longitudinal research in informatio...
Theory has been an object of interest for HCI researchers working on questions related to disciplina...
Data captured at different points in time provides the basis for longitudinal research. It is unques...
This report looks at the research trends over the years 1989 - 2004 as published in the Internationa...
As it covers a wide spectrum, the research literature of human-computer interaction (HCI) studies ha...
Longitudinal research is a unique research method that allows studying changes in individuals over t...
In Human-Computer studies and visual analytics, the majority of the evaluation methods applied, coll...
This study employs hierarchical cluster analysis, strategic diagrams and network analysis to map and...
Background: Qualitative longitudinal research (QLR) comprises qualitative studies, with repeated dat...
Background: Qualitative longitudinal research (QLR) comprises qualitative studies, with repeated dat...
New connections between research and practice are necessary to address human information behavior in...
User Experience (UX) is an ongoing process and should not be limited to a single use situation. Howe...
User Experience (UX) is an ongoing process and should not be limited to a single use situation. Howe...
The goal of this thesis is to shed more light into an area of empirical research, which has only dra...
In this paper we focus on the International Journal of Human-Computer Studies (IJHCS) as a domain of...
In the current study, we conduct a critical literature review of longitudinal research in informatio...
Theory has been an object of interest for HCI researchers working on questions related to disciplina...
Data captured at different points in time provides the basis for longitudinal research. It is unques...
This report looks at the research trends over the years 1989 - 2004 as published in the Internationa...
As it covers a wide spectrum, the research literature of human-computer interaction (HCI) studies ha...
Longitudinal research is a unique research method that allows studying changes in individuals over t...
In Human-Computer studies and visual analytics, the majority of the evaluation methods applied, coll...
This study employs hierarchical cluster analysis, strategic diagrams and network analysis to map and...
Background: Qualitative longitudinal research (QLR) comprises qualitative studies, with repeated dat...
Background: Qualitative longitudinal research (QLR) comprises qualitative studies, with repeated dat...
New connections between research and practice are necessary to address human information behavior in...
User Experience (UX) is an ongoing process and should not be limited to a single use situation. Howe...
User Experience (UX) is an ongoing process and should not be limited to a single use situation. Howe...