The aim of this study is to develop a gamified library orientation mobile application. The study is conducted with design based research method. Considering the “Analysis and Exploration” and “Design and Construction” cycles of the generic model of McKenney and Reeves (2012) for conducting design research in education, a prototype is developed which is based on the literature review, documentation analysis, and interviews with three librarians. After the “Evaluation and Reflection” cycle, an improved version is designed and developed. The sixth and the latest version of the application is developed following the completion of five meso-cycles of Design Construction - Evaluation - Reflection. In this process, the prototype is updated in acco...
BackgroundGamification is correlated with increased motivation and engagement of learners and is inc...
Project Based Learning is a model that organizes learning around projects [9]. In most cases, PBL co...
Gamification is a concept that has been catching fire for a while now in education, particularly in ...
The library is an effort to maintain and improve the efficiency and effectiveness of the learning pr...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
By providing an overview of library services as well as the building layout, the library orientation...
Nowadays, libraries face the "engagement crisis" according to the development of information and com...
Two new trends in education: BYOD (bring your own device) and games and gamification are steadily be...
The term gamification describes the addition of game elements to non-game contexts as a means to mot...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
This research presents the results of a project that investigated how students use a library develop...
Countless possibilities of usage make it more and more difficult to engage and motivate users in a r...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
This paper discusses the potential benefits of using gamification techniques to increase student eng...
Library users frequently confront difficulties in navigating through the library complex to find dif...
BackgroundGamification is correlated with increased motivation and engagement of learners and is inc...
Project Based Learning is a model that organizes learning around projects [9]. In most cases, PBL co...
Gamification is a concept that has been catching fire for a while now in education, particularly in ...
The library is an effort to maintain and improve the efficiency and effectiveness of the learning pr...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
By providing an overview of library services as well as the building layout, the library orientation...
Nowadays, libraries face the "engagement crisis" according to the development of information and com...
Two new trends in education: BYOD (bring your own device) and games and gamification are steadily be...
The term gamification describes the addition of game elements to non-game contexts as a means to mot...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
This research presents the results of a project that investigated how students use a library develop...
Countless possibilities of usage make it more and more difficult to engage and motivate users in a r...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
This paper discusses the potential benefits of using gamification techniques to increase student eng...
Library users frequently confront difficulties in navigating through the library complex to find dif...
BackgroundGamification is correlated with increased motivation and engagement of learners and is inc...
Project Based Learning is a model that organizes learning around projects [9]. In most cases, PBL co...
Gamification is a concept that has been catching fire for a while now in education, particularly in ...