[EN] The push towards creative and active learning in higher education has gained momentum in recent years, creating opportunities for innovative, student focused approaches. The Covid-19 pandemic shifted the educational landscape to the online world, propelling the need to create compelling learning activities for students. While also fostering a sense of community and facilitating both peer relationships and peer learning. This paper presents the development and initial implementation of an innovative teaching tool, The Virtual Shoe Salon, which is based on creative pedagogies and experiential learning. The Virtual Shoe Salon has been implemented to embed stronger skills in research and data analysis within the curriculum of our fashion b...
Looking: Thinking: Making considers the initial findings and observations gathered during the first ...
Today, our prevailing system of the fashion industry has become extraordinarily energy-consuming and...
Looking: Thinking: Making considers the initial findings and observations gathered during the first ...
The push towards creative and active learning in higher education has gained momentum in recent year...
Being a fashion design lecturer and a fashion retail marketing lecturer, we were, until recently wo...
This paper presents an exploration of the interactive possibilities for engaging students in their f...
The research is an analysis of the advantages that virtual fashion has created in fashion communicat...
[EN] The aim of the paper is to investigate the relationship between higher education institutions a...
The global pandemic is clearly illuminating the value and even necessity of online education and rem...
The purpose of this research is to explore an innovative approach to adopting personas in fashion de...
Abstract: The importance of cultivating a creative mindset in fashion design students to eventually ...
Technology has radically changed the way educators can exchange information and interact with studen...
This paper shares research being developed through an Art and Humanities Research Council, Creative ...
The Virtual Fashion Studio is a novel interactive experience with virtual mirrors and digital fashio...
Graduates of apparel programmes are entering a workforce that requires the use of emerging technolog...
Looking: Thinking: Making considers the initial findings and observations gathered during the first ...
Today, our prevailing system of the fashion industry has become extraordinarily energy-consuming and...
Looking: Thinking: Making considers the initial findings and observations gathered during the first ...
The push towards creative and active learning in higher education has gained momentum in recent year...
Being a fashion design lecturer and a fashion retail marketing lecturer, we were, until recently wo...
This paper presents an exploration of the interactive possibilities for engaging students in their f...
The research is an analysis of the advantages that virtual fashion has created in fashion communicat...
[EN] The aim of the paper is to investigate the relationship between higher education institutions a...
The global pandemic is clearly illuminating the value and even necessity of online education and rem...
The purpose of this research is to explore an innovative approach to adopting personas in fashion de...
Abstract: The importance of cultivating a creative mindset in fashion design students to eventually ...
Technology has radically changed the way educators can exchange information and interact with studen...
This paper shares research being developed through an Art and Humanities Research Council, Creative ...
The Virtual Fashion Studio is a novel interactive experience with virtual mirrors and digital fashio...
Graduates of apparel programmes are entering a workforce that requires the use of emerging technolog...
Looking: Thinking: Making considers the initial findings and observations gathered during the first ...
Today, our prevailing system of the fashion industry has become extraordinarily energy-consuming and...
Looking: Thinking: Making considers the initial findings and observations gathered during the first ...