Collaborative virtual environments (CVEs) allow a number of users to share a common virtual space, where they may interact with one another and the environment. Immersive Telepresence involves the use of Video and Audio communication in projection-based CVEs, to support collaboration over distance as if face-to-face. Such approaches include the Office of the Future [29], the TELEPORT system [15] and other tele-presence [9] and spatially oriented video conferencing [5,6,7]. However, very little research has been carried out on what affects face-to-face communication when mediated via projection-based systems.In this paper, we explore how the use of video/audio, input device representations and other disturbance factors typical of projection-...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
We present a framework for the design and evaluation of distributed, collaborative 3D interaction fo...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
In this paper we present a framework for the design and evaluation of distributed, collaborative 3D ...
In this paper we present our approach in creating Collaborative Virtual Environments to provide dis-...
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality...
Collaboration is often a necessity in order to reach one\u27s goals in society, organizations, or am...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
Collaboration and teamwork is important in many areas of our lives. People come together to share an...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Abstract The need to analyze and manipulate large datasets and perform complex tasks with computers ...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
We present a framework for the design and evaluation of distributed, collaborative 3D interaction fo...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
In this paper we present a framework for the design and evaluation of distributed, collaborative 3D ...
In this paper we present our approach in creating Collaborative Virtual Environments to provide dis-...
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality...
Collaboration is often a necessity in order to reach one\u27s goals in society, organizations, or am...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
Collaboration and teamwork is important in many areas of our lives. People come together to share an...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Abstract The need to analyze and manipulate large datasets and perform complex tasks with computers ...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Our world is now entering an age where our current understanding of telecommunications and graphics ...