Immersive virtual environments require input devices that complement and bolster natural interaction with the virtual content. Such an input device, in addition to it needing to be wireless, should be able to affect multiple degrees of freedom. Computer vision presents a means of creating such a device. However conventional computer vision solutions to 3D tend to be complicated and expensive or inaccurate. We present a single camera approach, "Reflections", which presents a simple and inexpensive way of implementing a three, and more, degree of freedom wireless interaction and tracking device having suitable accuracy. We consider advantages and limitations of this method. We also discuss it's implementation in two applications; firstly a vi...
A common task in computer entertainment is the ability to interact with virtual 3D objects. Interact...
International audienceVarious audio-vision Sensory Substitution Devices (SSDs) are in development to...
This paper outlines a system design and implementation of a 3D input device for graphical applicatio...
This thesis describes a system for mixing reality, as captured by a camera, with a virtual 3-dimensi...
Abstract. This paper presents a six degrees of freedom (6 DoF) optical tracking device for interacti...
A Virtual Exhibition (VE) is a collection of 3D models of works of art or archaeological finds that ...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
Three-dimensional interaction with virtual objects is one of the aspects that needs to be addressed ...
The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physi...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
For a photorealistic appearance of virtual objects rendered in augmented reality environments global...
This paper introduces the idea of using real mirrors in combination with rear-projection systems for...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
A common task in computer entertainment is the ability to interact with virtual 3D objects. Interact...
International audienceVarious audio-vision Sensory Substitution Devices (SSDs) are in development to...
This paper outlines a system design and implementation of a 3D input device for graphical applicatio...
This thesis describes a system for mixing reality, as captured by a camera, with a virtual 3-dimensi...
Abstract. This paper presents a six degrees of freedom (6 DoF) optical tracking device for interacti...
A Virtual Exhibition (VE) is a collection of 3D models of works of art or archaeological finds that ...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
Three-dimensional interaction with virtual objects is one of the aspects that needs to be addressed ...
The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physi...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
For a photorealistic appearance of virtual objects rendered in augmented reality environments global...
This paper introduces the idea of using real mirrors in combination with rear-projection systems for...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
While many education institutes use Skype, Google Chat or other commercial video-conferencing applic...
A common task in computer entertainment is the ability to interact with virtual 3D objects. Interact...
International audienceVarious audio-vision Sensory Substitution Devices (SSDs) are in development to...
This paper outlines a system design and implementation of a 3D input device for graphical applicatio...