Childhood obesity is a serious concern that requires the attention of the behavioral community. The U.S. Department of Health and Human Services (2007) recommends that children engage in physical activity for 60 minutes per day. Children spend the majority of their day in school, making school an ideal environment to increase the opportunity for physical activity. Simple, straightforward interventions that can be applied in the school setting, which take into consideration the environment and focus on maintenance by making the process of engaging in physical activity reinforcing, are greatly needed. Video games have been noted in the literature as a contributor to childhood obesity; however, newer video gaming technology, called exergaming,...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The rapidly growing rate of childhood obesity makes it imperative to develop an effective interventi...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
Background: Although emerging research is demonstrating the potential health impact of exergaming, i...
We now survive in a risk society especially when we look at the type of food that is consumed togeth...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
Videogames including bodily movement have recently been promoted as tools to be used in school to en...
Childhood obesity is a phenomenon that is of great concern in many communities. Decreased levels of ...
Thesis (M.Ed.)--Wichita State University, College of Education, Dept. of Human Performance StudiesCh...
Rising levels of obesity continue to challenge physical educators to engage their students in activi...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The rapidly growing rate of childhood obesity makes it imperative to develop an effective interventi...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
Background: Although emerging research is demonstrating the potential health impact of exergaming, i...
We now survive in a risk society especially when we look at the type of food that is consumed togeth...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
Videogames including bodily movement have recently been promoted as tools to be used in school to en...
Childhood obesity is a phenomenon that is of great concern in many communities. Decreased levels of ...
Thesis (M.Ed.)--Wichita State University, College of Education, Dept. of Human Performance StudiesCh...
Rising levels of obesity continue to challenge physical educators to engage their students in activi...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...